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Thread: Special Infected: Q and A
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07-30-10, 09:48 PM #1
Special Infected: Q and A
This thread was inspired by one I finished reading regarding the highest possible damage with a hunter pounce and how to achieve it. Although I have heard that the mechanics in each SI may be different then what I had imagined. Well hopefully I can put some questions to rest and maybe if I put some of these SIs through different scenarios then maybe I'll find out the truth.
For example: The Smoker
Now besides the fact that it seperates 1 survivor at a time from the group and is one of the best ways to devide and conquer. Is there really a difference in pull damage?
When a survivor is being held on to by a smoker "his hands" he/she recieves a base damage multiplied by chapter difficulty. 1.0x or 1.5x etc. and depending on their condition. (Such as Boomer Biled).
but, could they also recieve more damage depending on their position, such as if they were hanging. Or being pulled into a car. or being pulled as they hang from a ledge.
I know the height from when they are pull down does add onto the damage but all these other scenarios I'm just not sure.
lastly, recharging trick. Is there really one?
Next Example: The Hunter
First, the things I do know: Higher the pounce, the higher the damage, flaming hunter = more damage.
Is the tapping of the RT during the "Mutilating" animation really add onto the damage? Does the damage increase over time? or does it add a small amount of extra damage?
During a high pounce, if your target is on an opposite corner, does wall pouncing cut the damage and disrupts the equation?
and lastly, does "Hunter Scratch" do more damage as the versus match progresses more than during the "Mutilating" animation?
Last Example: Boomer
Now there really isn't a tremendous amount of questions I have for him but here goes.
Projective Vomit: How far does it initially go?
I've seen some pretty rediculous reach from some players.
Suicide boomer, It's killed normal infected and or rare occasions killed a low-health SI. Does it inflict damage?
Vomiting Vs. Suicide: Which boomer cover lasts longer or do they both last the same amount of time.
Bile x Normal Infected: Does damage increase x number of NI on one survivor.
and lastly Bile Recharge trick, is there really one for him too?
Hopefully I can get some answers then maybe stop wondering so damn much. Till then, hope to hear from everyone real soon! :waves:
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08-02-10, 01:25 AM #8When a survivor is being held on to by a smoker "his hands" he/she recieves a base damage multiplied by chapter difficulty. 1.0x or 1.5x etc. and depending on their condition. (Such as Boomer Biled).
First you need to understand how the smoker deals damage:
Melee Damage
# 4 Damage to all Survivors in Range
Tongue Damage
# Dragging a Survivor: 3 Damage every 1.1 seconds
# Immobilizing a Survivor: 5 Damage (+12 damage while hitting incapacitated survivors)
# Pulling into fire: Same as above but added fire world damage (any exact numbers here would be appreciated)
Tongue Recharge
# Tongue Miss: 3 second recharge
# Tongue Grab and drop: ~5-6 second recharge
# Tongue Break: 15 second recharge
Tongue Attack Range
# Reports of around 66 feet (before patch Smoker could pull 100 feet)
but, could they also recieve more damage depending on their position, such as if they were hanging. Or being pulled into a car. or being pulled as they hang from a ledge.
lastly, recharging trick. Is there really one?
Is the tapping of the RT during the "Mutilating" animation really add onto the damage? Does the damage increase over time? or does it add a small amount of extra damage?
During a high pounce, if your target is on an opposite corner, does wall pouncing cut the damage and disrupts the equation?
and lastly, does "Hunter Scratch" do more damage as the versus match progresses more than during the "Mutilating" animation?
Projective Vomit: How far does it initially go?
I've seen some pretty rediculous reach from some players.
--Knowledge--
--The vomit acts, not surprisingly, like a short range liquid spray, though instead of a spray it will only hit people that are on or near your cross-hair, or where your cross hair makes the "physics based liquid shot" fall.
--The vomit has a delay after spawning that it cannot be used of about one second, long enough for the survivors to hear you and start spraying, so choose your spawn spot carefully if you plan to vomit close-range.
--The max range of the vomit is roughly 30 feet away, for reference on range, this is from the opposite wall of the NM1 spawn point, to where the survivors spawn.
--The vomit is at it's maximum range when first shot, then rapidly reduces its range to zero, so if you're going for range, you need to be on them right when you click.
--The shot does act like a physics object, and will retain its maximum horizontal distance (roughly 30 in game feet) from up to a vertical range of 60 feet. This means if you're high up, you can rain vomit down on people from relative safety if you know how to aim it....
--Aiming the vomit from above needs a bit of adjustment of aim, instead of aiming directly at the person, you will want to aim above their head more and more as you get higher and higher. If you're 10 feet above, aim just a bit over their head, if you're 60 feet up, you'll want to aim almost 0 degrees (straight ahead of you above your target.
--A successful attack only needs you to have the vomit stream on them for a fraction of a second, so flail it around to secondary targets as soon as you hit the first before your range goes down.
Suicide boomer, It's killed normal infected and or rare occasions killed a low-health SI. Does it inflict damage?
Vomiting Vs. Suicide: Which boomer cover lasts longer or do they both last the same amount of time.
Bile x Normal Infected: Does damage increase x number of NI on one survivor.
Hope this helps.
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08-02-10, 04:32 AM #9
I'm sorry I wasn't specific before, by I was wondering about the mechanics of an SI during versus. Although, some of what everyone's talked about does work well with some players.
So I was wondering about regular damage times how much it would increase per chapter on a versus game, but I didn't quite specify that, sorry, but thanks for clearing a lot of it up for me, it really did help, especially the boomer segment, it will really help using that SI a lot more now.
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