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Thread: Timeout after connecting to server
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12-03-10, 04:51 PM #1
Timeout after connecting to server
Hi all - Love this game. I was playing it on my old computer with no problems.
I have just bought a Dell I5 laptop with Windows 7. Whenever I try to connect to a server one of two things happens.
1. during the connecting screen my internet router crashes.
or
2. join the game but in less than 10 seconds I loose connection to the server (but remain connected to the internet.
I have tried - uninstalling l4d2 and reinstalling.
Lowering my "rate" to 4000.
Selecting a slower connection speed.
Connecting in my old network dongle (from the working pc)
updating my wireless drivers
Turning off my routers firewall.
I can play other games on the internet without problems (COD MW) although have similar issues when I try to play CSS
Please help - google hasn't turned up any more ideas other than connect via a wire direct which just isn't appropriate for where I am living
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01-06-11, 03:19 PM #6
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Parent cvar in client.dll not allowed (cl_spoof_official_ip)
Game supporting (2) split screen players
maxplayers set to 18
Failed to parse custom font file 'resource/marlett.ttf'
Steam config directory: c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2.exe\platform\config
Unknown command "chet_debug_idle"
Can't use cheat cvar nav_show_area_info in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar rr_thenany_score_slop in multiplayer, unless the server has sv_cheats set to 1.
NET_GetBindAddresses found 192.168.1.67: 'Intel(R) Centrino(R) Advanced-N 6200 AGN'
Opened Steam Socket NS_SERVER ( virtual port 27015 ) : listen socket handle( 1 )
Opened Steam Socket NS_CLIENT ( virtual port 27005 ) : listen socket handle( 65538 )
Network: IP 192.168.1.67, mode MP, dedicated No, ports 27015 SV / 27005 CL
BinkOpen( c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background04.bik )
Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
Connecting to public(93.186.198.43:29035) private(0.0.0.0:27015)
Sending UDP connect to public IP 93.186.198.43:29035
Sending UDP connect to private IP 0.0.0.0:27015
Server using 'public' lobbies, requiring pw no, lobby id 18600001e903965
RememberIPAddressForLobby: lobby 18600001e903965 from address 93.186.198.43:29035
CSteam3Client::InitiateConnection: 93.186.198.43:29035
Connected to 93.186.198.43:29035
Left 4 Dead 2
Map: c8m5_rooftop
Players: 7 (0 bots) / 8 humans
Build: 4391
Server Number: 31
No pure server whitelist. sv_pure = 0
Redownloading all lightmaps
#Cstrike_TitlesTXT_Game_connected
Receiving uncompressed update from server
Murphy unpaused the game
CBaseClientState::FileReceived: downloads/32034f09.dat.
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_twistLeft' (882) without Activity!
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_down' (926) without Activity!
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_down' (926) without Activity!
#Cstrike_TitlesTXT_Game_connected
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_twistLeft' (882) without Activity!
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_down' (926) without Activity!
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_down' (926) without Activity!
CBaseClientState::FileReceived: downloads/b9139aaf.dat.
roondog unpaused the game
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_twistLeft' (882) without Activity!
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_down' (926) without Activity!
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_down' (926) without Activity!
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_twistLeft' (882) without Activity!
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_down' (926) without Activity!
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_down' (926) without Activity!
CBaseClientState::FileReceived: downloads/ca5bc85c.dat.
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_twistLeft' (882) without Activity!
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_down' (926) without Activity!
StartGestureSceneEvent tried to start sequence 'TeenAngst_gesture_head_down' (926) without Activity!
Server connection timed out.
BinkOpen( c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background04.bik )
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01-06-11, 04:12 PM #7
Ok so I restarted my L4D2 - and joined a server played a game no problems
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Parent cvar in client.dll not allowed (cl_spoof_official_ip)
Game supporting (2) split screen players
maxplayers set to 18
Failed to parse custom font file 'resource/marlett.ttf'
Steam config directory: c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2.exe\platform\config
Unknown command "chet_debug_idle"
Can't use cheat cvar nav_show_area_info in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar rr_thenany_score_slop in multiplayer, unless the server has sv_cheats set to 1.
NET_GetBindAddresses found 192.168.1.67: 'Intel(R) Centrino(R) Advanced-N 6200 AGN'
Opened Steam Socket NS_SERVER ( virtual port 27015 ) : listen socket handle( 65539 )
Opened Steam Socket NS_CLIENT ( virtual port 27005 ) : listen socket handle( 4 )
Network: IP 192.168.1.67, mode MP, dedicated No, ports 27015 SV / 27005 CL
BinkOpen( c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background01.bik )
Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
Connecting to public(79.141.174.40:27053) private(0.0.0.0:27015)
Sending UDP connect to public IP 79.141.174.40:27053
Sending UDP connect to private IP 0.0.0.0:27015
Server using 'public' lobbies, requiring pw no, lobby id 18600001e919e85
RememberIPAddressForLobby: lobby 18600001e919e85 from address 79.141.174.40:27053
CSteam3Client::InitiateConnection: 79.141.174.40:27053
Connected to 79.141.174.40:27053
Left 4 Dead 2
Map: c2m2_fairgrounds
Players: 8 (0 bots) / 8 humans
Build: 4391
Server Number: 3
No pure server whitelist. sv_pure = 0
Redownloading all lightmaps
notorious unpaused the game
#Cstrike_TitlesTXT_Game_connected
Receiving uncompressed update from server
Murphy unpaused the game
Player: Murphy - Damage Given
-------------------------
Damage Given to "jon_ander_e" - 249 in 2 hits
Damage Given to "Jockey" - 259 in 4 hits
Player: Murphy - Damage Taken
-------------------------
Damage Taken from "NORMAL" - 2 in 1 hit
Damage Taken from "notorious" - 1 in 1 hit
Damage Taken from "seb:" - 4 in 3 hits
Damage Taken from "Jockey" - 8 in 2 hits
Damage Taken from "world" - 1 in 1 hit
Murphy : bearings
Left 4 Dead 2
Map: c2m3_coaster
Players: 6 (0 bots) / 8 humans
Build: 4391
Server Number: 4
ConVarRef z_versus_wandering_density doesn't point to an existing ConVar
No pure server whitelist. sv_pure = 0
Redownloading all lightmaps
#Cstrike_TitlesTXT_Game_connected
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