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Thread: Your custom mutation

  1. Senior Member
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    #11
    Each survivor has the normal affects of adrenaline and faster reloading.
    This would most likely flush out the campaign rushers from normal campaign games as well.
    ... how? That doesn't make any sense to me.

    I like the suggestion where if you go down (incap), you're automatically out.

  2. Zombie Dog
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    #12
    Every one with grenade launchers & unlimited ammo. Hahahaha

    Handgun and a nightstick. You'll be the police.

    Survival with only tanks that get more health for each one. I.e. Each one has 1000 more health than the last.

  3. Zombie Dog
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    #13
    Quote Originally Posted by IcyIggy04 View Post
    ... how? That doesn't make any sense to me.
    Flushing out rushers? Well, when people take adrenaline their first instinct is, run like hell, especially if taken during a gauntlet crescendo.

    Most people would probably take the mutation as the perfect opportunity to rush the entire thing. It would be the best place to do it after all.

    The normal effects (faster running, common hits not slowing you down, performing actions faster) would be in place as well as faster reloading.
    I always thought adrenaline should make you reload faster, even though that's not the main purpose.

    I like the suggestion where if you go down (incap), you're automatically out.
    That's sounds good too. OVERDOSE

  4. Senior Member
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    #14
    But how would it "flush" them out if the mutation encourages rushing? It's what adrenaline is supposed to do, you're not "flushing" anything out if it's the default setting.

    It would make things easier for the survivors, even though the game's set-up is already severely imbalanced as it is.

    If this is supposed to be a challenging Mutation idea, I don't get what you're trying to convey here :/

  5. Zombie Dog
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    #15
    @IcyIggy04
    Quote Originally Posted by pepsiman3000 View Post

    It would be significantly easier but, I would like to see a campaign mutation in which each survivor is on permanent adrenaline.
    I said in my initial post, this isn't meant to be hard or harder.

    This would most likely flush out the campaign rushers from normal campaign games as well.
    It flushes the rushers out of normal campaign or realism. This mutation pretty much promotes rushing, encouraging all rushers to play this game mode and not ruin other campaigns that people are trying to move steadily through.

  6. Vooodu
    Join Date
    02-03-11
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    #16
    Theres a big difference between ..

    Rushers, death racers and people who generally don't give a shit.

    Rushing is just moving really fast as a team.

    Death racing is just everyone running as fast as possible and never looking back.
    Bascially not giving a shit about anything as survivor but who can get to the safe room 1st all by themselves and not help anyone.


    Problem is death racing is usually a teams decision.... so. If you death race without anyones permissions... Its basically a i don't give a shit.


    And theres only one way to flush the shit outta L4D.. And thats by kicking them.

  7. Feet under the table
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    #17
    I would make a mutation where there are only special infected and uncommon infected no commons at all.

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