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Thread: Servers.
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05-01-13, 09:39 AM #21
Re: Servers.
Tracing route to host.colocrossing.com [72.249.124.133]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.0.1
2 24 ms 24 ms 31 ms hlrn-dsl-gw06.hlrn.qwest.net [207.225.112.6]
3 24 ms 24 ms 25 ms hlrn-agw1.inet.qwest.net [71.217.188.41]
4 49 ms 48 ms 49 ms dax-edge-04.inet.qwest.net [67.14.2.234]
5 52 ms 50 ms 50 ms 65.120.128.158
6 48 ms 49 ms 49 ms 69.31.54.194
7 50 ms 50 ms 50 ms quadranet-colocrossing.quadranet.com [96.44.148.54]
8 49 ms 49 ms 49 ms 4.1.2002.aggr.dal.colocrossing.com [207.210.254.246]
9 50 ms 49 ms 50 ms host.colocrossing.com [72.249.124.133]
BlitzKrieg: Just know that I love you.
MaximusBoomus: sigh knowing isnt enough these days... I need your black hoody man twisting my nipples
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05-28-13, 06:26 PM #23
Re: Servers.
I don't know if something changed over the past week, but the servers have been really terrible. The last few times I played ping jumped around quite a bit (60's - 80's for me and I'm in MN), but was never high enough that it should have caused the problem.
The issue felt server-sided: stuff jumping / teleporting all over the place; terrible reg. Bad all the time, but pretty much unplayable with lots of horde or action: low frame rate/ high dropped frames.
It feels much like it did back when I was playing on my crappy old computer and I'd crank the setting up too high. Or like when playing on a connection with decent ping but horrible packet loss.
You didn't by chance start hosting on my old laptop did you?
I would gladly donate some cash if that's the obstacle to getting a decent fucking server (preferably in the MW) .
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05-28-13, 09:29 PM #24
Re: Servers.
I agree with Shen. It seems both servers are in need of some attention. It does not seem to be a lag latency issue. My pings are the pretty much stable, but when there are a lot of objects/models that need to be rendered the server seems to get bogged down and the result is stutter and rubberbanding. Thank you admins for your prompt attention.
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