Page 12 of 12 FirstFirst ... 2789101112
Results 111 to 112 of 112

Thread: Technical Issues sticky.

  1. Zombie Dog
    Join Date
    10-20-09
    Posts
    520
    Post Thanks / Like
    #111
    I was playing this just last night and the tank spawned as soon as we left the starting area! It was madness for the survivors, we managed to incap 2 of them on the roof area and 2 in the first corridor. When it came to our turn we guided him up onto the roof and ran around him and rushed to the elevator, opening any doors that let fire out as we went. That strategy worked and the tank died, but most of us were badly hurt and we lost one guy to the tank, but got butt fucked at the bottom of the lift. I've never seen a tank on that level before and never thought one would spawn that early!!
    Kagato: "You got this Feesh?"
    The Feesh: "I am so fucked..."

  2. Senior Member
    Join Date
    01-19-09
    Posts
    202
    Post Thanks / Like
    #112
    This has been happening since the passing update. I wonder if this is something valve is aware of? Anyway, I don't mind it at all, I like to have a hard time to get to the end. And if you think about it, you are in advantage too, because both teams get a tank, so what's to complain about?

    Me and my mates killed the tank yesterday and we reached the end just fine, all you gotta do is go back and melee/magnum the hell out of it.

Page 12 of 12 FirstFirst ... 2789101112

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title