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Thread: Walking by claymores?

  1. Registered TeamPlayer rock_lobster's Avatar
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    #21

    Re: Walking by claymores?

    Quote Originally Posted by Veovis
    Quote Originally Posted by BiscuitBoy
    So for all of those who apparently didn't pass high school algerbra and don't know a right angle from a 45 degree angle I award you know points and may god have mercy on your soul!
    Nice video. Trigonometry was not the problem, it was that I don't pay attention very much in game. I never even noticed those little red lines coming out of the claymore. I never knew it was directional. I think I was placing mine so that the red lines went straight into the wall, and the BACK side of the claymore was facing the people running by. Duh.

    So if you are on the opposite side of the red lines, will it not go off? Is the explosion directional, as well as the detection? That doesn't make a whole lot of sense honestly... I assumed these just created a damage radius equal in all directions.
    Plant your claymores at an angle. Meaning, if you plant around a corner, plant it in such a way that the red lines aren't facing straight a head, but facing away from the corner so that if they do try to sprint past, they actually get hit more effectively.

  2. Registered TeamPlayer BiscuitBoy's Avatar
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    #22

    Re: Walking by claymores?

    Quote Originally Posted by rock_lobster

    Plant your claymores at an angle. Meaning, if you plant around a corner, plant it in such a way that the red lines aren't facing straight a head, but facing away from the corner so that if they do try to sprint past, they actually get hit more effectively.
    obviously you didnt' watch my video on the first page lobster :P I showed them in the video lol

  3. Registered TeamPlayer rock_lobster's Avatar
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    #23

    Re: Walking by claymores?

    Quote Originally Posted by BiscuitBoy
    Quote Originally Posted by rock_lobster

    Plant your claymores at an angle. Meaning, if you plant around a corner, plant it in such a way that the red lines aren't facing straight a head, but facing away from the corner so that if they do try to sprint past, they actually get hit more effectively.
    obviously you didnt' watch my video on the first page lobster :P I showed them in the video lol
    My bad, I was in hurry to do something, so I didnt have time to skim through the thread...............















    ho! :5

  4. Registered TeamPlayer rock_lobster's Avatar
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    #24

    Re: Walking by claymores?

    Just watched the vid..very nice...honestly you should put that on youtube...and put "Visit www.texasteamplayers.com" at the end....I've looked on youtube for certain things about cod4, and I'm sure others do as well.

  5. Registered TeamPlayer BiscuitBoy's Avatar
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    #25

    Re: Walking by claymores?

    Quote Originally Posted by rock_lobster
    Just watched the vid..very nice...honestly you should put that on youtube...and put "Visit www.texasteamplayers.com" at the end....I've looked on youtube for certain things about cod4, and I'm sure others do as well.
    Yeah I had thought about that! Good idea....now I just have to wait on my slow computer to remake the video ....come on tax return! Daddy needs a new CPU!

  6. Registered TeamPlayer BiscuitBoy's Avatar
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    #26

    Re: Walking by claymores?

    Uploaded it on youtube and added a little TTP plug in the credits

    http://www.youtube.com/watch?v=q30mOGMO8MA

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    #27

    Re: Walking by claymores?

    Sweet video yo. I learned a bit about claymores just watching it since I rarely use them.

  8. Registered TeamPlayer DJ Ms. White's Avatar
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    #28

    Re: Walking by claymores?

    Use them more especially on Biscuit. It's like shooting down Laggy in 2142 with the SAAW. They both love it.
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
    Bigdog-
    Sweet home Alabama you are an idiot.

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