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Thread: here is comes again.

  1. Registered TeamPlayer Fallen's Avatar
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    #1

    here is comes again.

    alright i'm assualting the server friday any takers?

  2. Registered TeamPlayer
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    #2

    Re: here is comes again.

    Fallen,

    I don't think we've had a chance to play together, but I'd like to say thanks for taking a lead. I'll be out of town for the weekend.

  3. Registered TeamPlayer Mustafah's Avatar
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    #3

    Re: here is comes again.

    I'll see if I can get on for a bit. Might have to work late, but I'll bust my hump and see if I can get off Friday at a decent hour.

    No promises though.

  4. Registered TeamPlayer IronStomach's Avatar
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    #4

    Re: here is comes again.

    I'll give it my best shot, I'll definitely be on later in the evening if not earlier (karate practice, back at around 11:30 cst)

  5. Registered TeamPlayer
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    #5

    Re: here is comes again.

    I may be on earlier, but I got a big thing all saturday, and don't want to be tired for it.

  6. Just getting started
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    06-22-11
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    #6

    My Realistic Zombies Tweaks

    I hope you like it, this script make the zombie experience very realistic, survivor style and scary: (This mod was tested in Single Player only)

    -zombies run and walk like normal people (no super fast)
    -zombies cant jump
    -zombies has normal senses (they note you if you are close)
    -there are not a bounch of zombies (neither crazy hordes) (they are enought number and tough to be scare, this is more like a survival, you will think on headshot or scape)
    -there are not boss zombies (like the movies)
    -shoot feelling realistic (you need to change the weapon script)
    -no hud
    -no help
    -no bot partners

    //this must be paste in x:\Steam\SteamApps\user\Left 4 Dead\left4dead\cfg\autoexec.cfg
    //----------------
    sv_cheats 1
    director_no_bosses 1
    director_no_specials 1
    director_no_mobs 1
    director_no_survivor_bots 1
    cl_autohelp 0
    cl_drawhud 0
    cl_glow_brightness 0
    nb_allow_climbing 0
    z_vision_range 200
    z_vision_range_alert 600
    z_vision_range_obscured 200
    z_vision_range_obscured_alert 300
    z_hear_runner_near_range 200
    z_hear_runner_far_range 600
    z_force_attack_from_sound_range 600
    z_hear_gunfire_range 1250
    z_speed 180
    z_walk_speed 60
    z_common_limit 15
    z_health 1000
    z_hit_from_behind_cosine 1
    z_hit_from_behind_factor 2.1
    z_gun_kick 0.6
    z_mob_spawn_min_size 5
    z_mob_spawn_max_size 15
    z_mob_spawn_min_interval_easy 150
    z_mob_spawn_max_interval_easy 300
    z_mob_spawn_min_interval_normal 120
    z_mob_spawn_max_interval_normal 240
    z_mob_spawn_min_interval_hard 120
    z_mob_spawn_max_interval_hard 240
    z_mob_spawn_min_interval_expert 120
    z_mob_spawn_max_interval_expert 240
    z_mega_mob_spawn_min_interval 560
    z_mega_mob_spawn_max_interval 1200
    z_mega_mob_size 25
    //------------------------------

    //------------------------------
    //for the realistic shoot felling, you need to change these lines on weapon scripts
    //the mod was tested with these changes, if you dont do it, the game could be easier.

    //x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_autoshotgun.txt
    "CycleTime" "0.2143"
    "clip_size" "8"

    //x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_hunting_rifle.txt
    "CycleTime" "0.3571"
    "clip_size" "10"

    //x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_pistol.txt
    "CycleTime" "0.25"
    "clip_size" "12"

    //x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_pumpshotgun.txt
    "CycleTime" "0.71"
    "clip_size" "6"

    //x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_rifle.txt
    "CycleTime" "0.125"
    "clip_size" "30"

    //x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_smg.txt
    "CycleTime" "0.0893"
    "clip_size" "25"

    //------------------------------

  7. Just getting started
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    08-11-11
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    #7
    Those sound like very good tweaks. Did anyone test these out yet?

  8. Just getting started
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    06-22-11
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    #8
    Quote Originally Posted by RDorothy View Post
    Those sound like very good tweaks. Did anyone test these out yet?
    well my friend, you can test it


  9. Join Date
    02-14-12
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    #9
    I've done a few changes into the L4D 1. I made a 'super M16' that can kill a witch in a triple burst or an exteme shotgun that can kill a tank in a single shot.

    just find your Damage line in weapons script file and change the point into whatever you like.

    for example..the M16 Damage point is about 50 so you could change it into 100 or more. the higher the point can give more impact on the SI and the common infected.

    that's just for fun

  10. Just getting started
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    02-26-12
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    #10

    Making a mod

    Hi. I'm compiling a list of cvar commands to create a ramero-esque zombie mod. I want them to walk. No specials. And headshots are basically the only way to take the common out fast. I have the list of commands, but I'm curious as to know if its possible to make it an add-on so it can be toggled in the add-on menu in the l4d2 game instead of having to remove it and replace it in the autocfg.exe file. Looking forward to your advice :waves:

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