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Thread: here is comes again.
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06-22-11, 04:35 PM #6
My Realistic Zombies Tweaks
I hope you like it, this script make the zombie experience very realistic, survivor style and scary: (This mod was tested in Single Player only)
-zombies run and walk like normal people (no super fast)
-zombies cant jump
-zombies has normal senses (they note you if you are close)
-there are not a bounch of zombies (neither crazy hordes) (they are enought number and tough to be scare, this is more like a survival, you will think on headshot or scape)
-there are not boss zombies (like the movies)
-shoot feelling realistic (you need to change the weapon script)
-no hud
-no help
-no bot partners
//this must be paste in x:\Steam\SteamApps\user\Left 4 Dead\left4dead\cfg\autoexec.cfg
//----------------
sv_cheats 1
director_no_bosses 1
director_no_specials 1
director_no_mobs 1
director_no_survivor_bots 1
cl_autohelp 0
cl_drawhud 0
cl_glow_brightness 0
nb_allow_climbing 0
z_vision_range 200
z_vision_range_alert 600
z_vision_range_obscured 200
z_vision_range_obscured_alert 300
z_hear_runner_near_range 200
z_hear_runner_far_range 600
z_force_attack_from_sound_range 600
z_hear_gunfire_range 1250
z_speed 180
z_walk_speed 60
z_common_limit 15
z_health 1000
z_hit_from_behind_cosine 1
z_hit_from_behind_factor 2.1
z_gun_kick 0.6
z_mob_spawn_min_size 5
z_mob_spawn_max_size 15
z_mob_spawn_min_interval_easy 150
z_mob_spawn_max_interval_easy 300
z_mob_spawn_min_interval_normal 120
z_mob_spawn_max_interval_normal 240
z_mob_spawn_min_interval_hard 120
z_mob_spawn_max_interval_hard 240
z_mob_spawn_min_interval_expert 120
z_mob_spawn_max_interval_expert 240
z_mega_mob_spawn_min_interval 560
z_mega_mob_spawn_max_interval 1200
z_mega_mob_size 25
//------------------------------
//------------------------------
//for the realistic shoot felling, you need to change these lines on weapon scripts
//the mod was tested with these changes, if you dont do it, the game could be easier.
//x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_autoshotgun.txt
"CycleTime" "0.2143"
"clip_size" "8"
//x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_hunting_rifle.txt
"CycleTime" "0.3571"
"clip_size" "10"
//x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_pistol.txt
"CycleTime" "0.25"
"clip_size" "12"
//x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_pumpshotgun.txt
"CycleTime" "0.71"
"clip_size" "6"
//x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_rifle.txt
"CycleTime" "0.125"
"clip_size" "30"
//x:\Steam\SteamApps\user\Left 4 Dead\left4dead\scripts\weapon_smg.txt
"CycleTime" "0.0893"
"clip_size" "25"
//------------------------------
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02-21-12, 10:39 PM #9
I've done a few changes into the L4D 1. I made a 'super M16' that can kill a witch in a triple burst or an exteme shotgun that can kill a tank in a single shot.
just find your Damage line in weapons script file and change the point into whatever you like.
for example..the M16 Damage point is about 50 so you could change it into 100 or more. the higher the point can give more impact on the SI and the common infected.
that's just for fun
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02-26-12, 07:59 AM #10
Making a mod
Hi. I'm compiling a list of cvar commands to create a ramero-esque zombie mod. I want them to walk. No specials. And headshots are basically the only way to take the common out fast. I have the list of commands, but I'm curious as to know if its possible to make it an add-on so it can be toggled in the add-on menu in the l4d2 game instead of having to remove it and replace it in the autocfg.exe file. Looking forward to your advice :waves:
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