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Thread: You know you've played too much Cod4 when....
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09-09-11, 05:19 PM #21
Hmm. After browsing the Steam forums...
http://www.youtube.com/watch?v=YZPVdX6RHb0
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09-11-11, 10:48 PM #22
Meh,, Its a waste of time.. Just put it out already.
That bullshit is really a Left 4 Dead 1 problem. In Left 4 Dead 2 its no big deal...
Shooting the car alarm is probably more of a pain in the ass on the roof then on the street in L4D2. So thats just wasting time fixing nothing..
And tripping off that cresendo early does what? Either gets the survivors caught in that small alleyway or in the small safe room. .....That whole thing is spiiters/chargers wet dream, so whatever..
I'd rather see how they handle the spawn problems in the Blood Harvest/Death Toll finales for Vs.
Are we all doomed to see people camp the water in Death Toll? Or teams camping the Blood Harvest front yard tree line again and again and again?..
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09-12-11, 11:29 AM #25
Are we playing the same game...lol.. Im not trying to be a douche but the whole thing means nothing. Just trust me on this..
Its not even that.
The whole alley way is a death trap till you get to the main part of the construction site.
The safest area to do that cresendo in L4D2 would be in the open not in tight places. You would be safe right in the middle of the construction sight instead of trying to pull off a L4D1 bitch move.
L4D1 bitch moves in tight spaces where pretty much taken care of with the Charger/Spitter.
If people want to play stupid games with tight spaces in L4D2 i say let them. I would rather GTFO of that alley ASAP.
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