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Thread: Interesting tactics

  1. Registered TeamPlayer Angellmajick's Avatar
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    #11

    Re: Interesting tactics

    there's also a room next to the ramp that you can hide in and have the same effects...

    every finale has a closet of some kind you can hide in...I don't like the ramp. But I like the closet, I like under the heli pad.

    Blood harvest I don't like barn. actually really like holding the kitchen and have all people jammed into 2 corners...2 facing 1 way 2 facing the other. When you have people that talk and listen, and sorry some people need to work on that, the kitchen is easily defended and infected barely get in the room.

    Getting out for tank is super easy and you all stick together shooting him in circles, jump back through the wall, reload get in your corner and keep shooting. You feel open but you are really not.

  2. Registered TeamPlayer WileECyte's Avatar
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    #12

    Re: Interesting tactics

    There's really only 1 safe corner in the kitchen. The one by the ammo pile. The others are too close to doors/windows and allow for mobs to get in too close. A good smoker can grab you from 3 of the 4 corners in the kitchen.

  3. Registered TeamPlayer enf's Avatar
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    #13

    Re: Interesting tactics

    Quote Originally Posted by firework700
    I think that wouldn't work... The closet is way too easy to defend. I wouldn't think THESE are exploits. Why would they have a little room right there in the first place....?
    I wouldnt say theyre exploits.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

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    #14

    Re: Interesting tactics

    There not exploits there tactical positioning advantages like in No Mercy (campaign only) the ledge around the building on top you can stay there without fear of anything, not even tanks can get you. unless your dragged down by a smoker or hit with the concrete of the tank.

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