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Thread: Survivor Mode: The Alamo

  1. Registered TeamPlayer FragRaptor's Avatar
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    #61

    Re: Survivor Mode: The Alamo

    Once we get textures added then pass it to me for some props.

  2. Registered TeamPlayer bust331's Avatar
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    #62

    Re: Survivor Mode: The Alamo

    Gotta wait for L4D's source SDK to come out before we place props.
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  3. Registered TeamPlayer FragRaptor's Avatar
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    #63

    Re: Survivor Mode: The Alamo

    I'm so stupid (sarcasm)

    I think that the correct art will be placed and created WELL before the SDK comes out.

    Obviously, I do not know what I'm saying and am incapable of realizing making the alamo is art and won't take awhile that by that time we would have the SDK.

    Frag is retarded spread the word.

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    Survivor Mode: The Alamo
    #64

    Re: Survivor Mode: The Alamo

    Quote Originally Posted by FragRaptor
    I'm so stupid (sarcasm)

    I think that the correct art will be placed and created WELL before the SDK comes out.

    Obviously, I do not know what I'm saying and am incapable of realizing making the alamo is art and won't take awhile that by that time we would have the SDK.

    Frag is retarded spread the word.
    well still need to place scenery objects in the city parts. but a lot of those are done when modeling the map. (door frames, windows, stairs, etc.)

  5. Registered TeamPlayer bust331's Avatar
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    #65

    Re: Survivor Mode: The Alamo

    Quote Originally Posted by FragRaptor
    I'm so stupid (sarcasm)

    I think that the correct art will be placed and created WELL before the SDK comes out.

    Obviously, I do not know what I'm saying and am incapable of realizing making the alamo is art and won't take awhile that by that time we would have the SDK.

    Frag is retarded spread the word.
    Way to be a fucking douchebag.
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  6. Registered TeamPlayer Walkerxes's Avatar
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    #66

    Re: Survivor Mode: The Alamo

    Quote Originally Posted by FragRaptor
    I'm so stupid (sarcasm)

    I think that the correct art will be placed and created WELL before the SDK comes out.

    Obviously, I do not know what I'm saying and am incapable of realizing making the alamo is art and won't take awhile that by that time we would have the SDK.

    Frag is retarded spread the word.
    Frag, straight up. Stop acting like a rude little prick. Your fucking sarcasm is beyond old. I may have to start calling you Hellfire.

    You're better than that. Act like it.


  7. Registered TeamPlayer FragRaptor's Avatar
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    #67

    Re: Survivor Mode: The Alamo

    My apologies. Your right walker.

    Now lets forget my stupidy and get back to the regually scheduled thread.

    Again sorry bust.

  8. Registered TeamPlayer Walkerxes's Avatar
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    #68

    Re: Survivor Mode: The Alamo

    Quote Originally Posted by FragRaptor
    My apologies. Your right walker.

    Now lets forget my stupidy and get back to the regually scheduled thread.

    Again sorry bust.
    You the man! :9



  9. Registered TeamPlayer bust331's Avatar
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    #69

    Re: Survivor Mode: The Alamo

    No problem frag, just watch what you say from now on.

    Anyways, I'm looking for wrap around pictures of the Crockett hotel, along with blueprints so I can match blakeman's work.
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  10. Registered TeamPlayer Blakeman's Avatar
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    #70

    Re: Survivor Mode: The Alamo

    Quote Originally Posted by bust331
    No problem frag, just watch what you say from now on.

    Anyways, I'm looking for wrap around pictures of the Crockett hotel, along with blueprints so I can match blakeman's work.
    Yeah the more 'little buildings' in the area that get done, the faster this will go once we get the SDK.

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