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Thread: TTP needs Ready Up plugin on L4D Servers

  1. Registered TeamPlayer Angellmajick's Avatar
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    #41

    Re: TTP needs Ready Up plugin on L4D Servers

    Quote Originally Posted by Graverunner
    I'm saying that if 1 infected misses 1 attack opportunity every now and then isn't worth messing with the server.
    and we are saying this happens to 2-3 infected at the begining of the round...on some maps...you can almost take a team out at the begining so it is CRUCIAL that all infected have the opportunity to partake. I could care less if it happened in the middle of the round.

  2. Registered TeamPlayer Graverunner's Avatar
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    #42

    Re: TTP needs Ready Up plugin on L4D Servers

    Quote Originally Posted by Angellmajick
    Quote Originally Posted by Graverunner
    I'm saying that if 1 infected misses 1 attack opportunity every now and then isn't worth messing with the server.
    and we are saying this happens to 2-3 infected at the begining of the round...on some maps...you can almost take a team out at the begining so it is CRUCIAL that all infected have the opportunity to partake. I could care less if it happened in the middle of the round.
    I didn't realize that it could happen like that, I've only seen it happen to 1 player at a time, and even then rarely.
    Quote Originally Posted by Howlin Mad Murphy View Post
    im already making a "im with graverunner" t-shirt. so dont let me down man

  3. Administrator Kanati's Avatar
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    #43

    Re: TTP needs Ready Up plugin on L4D Servers

    you probably haven't seen it because most of the time people don't bust out the door and run full blast immediately on load. If they don't do that then infected spawn in and everything is fine. I hardly ever see it either. But now that I'm aware of what exactly the issue is, I gotta say that I have seen the lag in loading/spawning in the infected. I originally thought it was wanted so that people could take breaks and such.

    Knowing that people are losing valuable minutes in some cases at the beginning of the load-in round, I too must say that it is incredibly important that the infected are able to coordinate their attack at the beginning of the round from second one. I've seen groups and been in groups that have been wiped right at the safe room door as they walk out. That initial attack, on some maps, if coordinated correctly can mean the difference between wiping a group, or watching all 4 make it to the end of the level.

    I don't particularly like the need to type !ready... but I do think this is not a balancing thing valve did. I think it is a mistake. And I think something simple like a start of round timer, if posible, should be looked at.

    Krakkens and shit. stop tempting them.
    -- Bigdog

  4. Registered TeamPlayer Kraker Jak's Avatar
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    #44

    Re: TTP needs Ready Up plugin on L4D Servers

    Quote Originally Posted by ...bigdog...
    So which Team benefits from the delay? the previous losers or winners? if it's the losers, then this seems more like valve's attempt to help the losers.... to stop the blowout and make the winners try harder. And if it the turns that losing team into winners this round....then they suffer the consequences of winning next round wheb they have to wait to spawn as infectted. right?

    BD....u are not getting it bro...go play a vs game...i cant explain it in typing anymore than i already have...

  5. Registered TeamPlayer FragRaptor's Avatar
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    #45

    Re: TTP needs Ready Up plugin on L4D Servers

    Valve even tryed to help the losers by putting the losers as infected first but now there is this.

    Please BD play some versus, understand somethings.

  6. Registered TeamPlayer Angellmajick's Avatar
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    #46

    Re: TTP needs Ready Up plugin on L4D Servers

    Quote Originally Posted by Kanati8869
    you probably haven't seen it because most of the time people don't bust out the door and run full blast immediately on load. If they don't do that then infected spawn in and everything is fine. I hardly ever see it either.
    it also only happens when team order switches which I have to say doesn't really happen a whole lot. I play very few games where teams flip flop back and forth with who is in the lead.

  7. Administrator Kanati's Avatar
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    #47

    Re: TTP needs Ready Up plugin on L4D Servers

    Yeah... once someone is losing they tend to stay there...

    Krakkens and shit. stop tempting them.
    -- Bigdog

  8. Registered TeamPlayer Tenrou's Avatar
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    #48

    Re: TTP needs Ready Up plugin on L4D Servers

    I was on walkers team when this happened. It's very fustrating to have your team who is already losing have to go into your next round not being ready. As he already said the winning team rushed out the gate and we had no means to stop them.

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