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Thread: TTP needs Ready Up plugin on L4D Servers
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04-01-09, 09:49 PM #41
Re: TTP needs Ready Up plugin on L4D Servers
Originally Posted by Graverunner
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04-01-09, 10:08 PM #43
Re: TTP needs Ready Up plugin on L4D Servers
you probably haven't seen it because most of the time people don't bust out the door and run full blast immediately on load. If they don't do that then infected spawn in and everything is fine. I hardly ever see it either. But now that I'm aware of what exactly the issue is, I gotta say that I have seen the lag in loading/spawning in the infected. I originally thought it was wanted so that people could take breaks and such.
Knowing that people are losing valuable minutes in some cases at the beginning of the load-in round, I too must say that it is incredibly important that the infected are able to coordinate their attack at the beginning of the round from second one. I've seen groups and been in groups that have been wiped right at the safe room door as they walk out. That initial attack, on some maps, if coordinated correctly can mean the difference between wiping a group, or watching all 4 make it to the end of the level.
I don't particularly like the need to type !ready... but I do think this is not a balancing thing valve did. I think it is a mistake. And I think something simple like a start of round timer, if posible, should be looked at.
Krakkens and shit. stop tempting them. -- Bigdog
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04-02-09, 12:54 PM #48
Re: TTP needs Ready Up plugin on L4D Servers
I was on walkers team when this happened. It's very fustrating to have your team who is already losing have to go into your next round not being ready. As he already said the winning team rushed out the gate and we had no means to stop them.
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