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Thread: L4D2: Meet the Jockey

  1. Registered TeamPlayer ATEXANnHISGUN's Avatar
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    #31

    Re: L4D2: Meet the Jockey

    i dunno guys that jockey seemed to get its victim a substantial distance away from the team.......as we all know that can equal quick death .

    can you ride em into a witch? or near death pull spots? could be a fun guy if used in coordination with your team setting up the survivors for again death pulls.or the infamous 3 hunter smoker attack now you add the jockey and your going to see that a lot more often is my bet

  2. Registered TeamPlayer FragRaptor's Avatar
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    #32

    Re: L4D2: Meet the Jockey

    My guess is that AI director 2.0 won't allow jockies and witches to spawn near each other unless by happenstance.

  3. Registered TeamPlayer kyle700's Avatar
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    #33

    Re: L4D2: Meet the Jockey

    Why not though?
    It'd make it a tad bit more hard, which is more fun.
    Me: "But the Gunslinger is so much more fun..."
    Langrad: "We're here to win, not to..."
    Me: "Have fun?" "Hahaha"

  4. Registered TeamPlayer FragRaptor's Avatar
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    #34

    Re: L4D2: Meet the Jockey

    [img width=700 height=409]http://i12.photobucket.com/albums/a224/paul-1/DBZ/do-not-feed-the-trolls.jpg[/img]

  5. Registered TeamPlayer Arreo's Avatar
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    #35

    Re: L4D2: Meet the Jockey

    ^ What?

    Who is trolling?

  6. Registered TeamPlayer DJ Ms. White's Avatar
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    #36

    Re: L4D2: Meet the Jockey

    Frag is.
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
    Bigdog-
    Sweet home Alabama you are an idiot.

  7. Registered TeamPlayer bust331's Avatar
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    #37

    Re: L4D2: Meet the Jockey

    like usual
    -Golden Rule of Teamplay-
    No Communication = No Win

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