Results 1 to 10 of 27
Thread: Rage Quit
-
-
-
11-28-09, 01:02 PM #3
Re: Rage Quit
it happens, move on with your life. the only reason its a big deal in this game is because the numbers of players is so small that every single person counts. People rage quit all the time in every other game, just that nobody gives a damn because theres 10 other people backing you up.
as far as i know the policy is: who cares.
theres bigger things to worry about
-
11-28-09, 01:04 PM #4
Re: Rage Quit
Originally Posted by Hocus Pocus
at any rate. Rage Quitting is highly frowned upon, especially in the L4D series games. Not only is it highly discourteous, but it suddenly leaves your (former) team in dire straights, with no forwarning and ability to have a replacement on hand. We consider it to be very low on teamplay, especially when by doing so you are leaving your team with 3/4 of its current strength. In a "gentleman's game" where both teams will hold in order to find a replacement, it then adds a disruption to game play. If the game simply continues, then one team is at a disadvantage.
Generally, all around, not good.
-
11-28-09, 01:08 PM #5
Re: Rage Quit
There is no rule against "rage quitting" per say as it is rather difficult to say if it does happen. For example, someone like Kraker may get a page to go take care of a fire and he has to practically hard crash his computer, including L4D in an instant with no warning to go take care of business. Could he have been bitching about a shitty round he was having? Sure. Does it look fishy? Absolutely. Was it rage quitting? No. He had an important job to take care of.
Rage quitting is by far one of the most blatant slaps in the face of the teamplay ideology, much like what Walker said. What matters is the team work and the perseverance to take a pounding round after round and play through the whole campaign or map. This is why I respect those people far more than "leet, epeen, uber players".
How to combat rage quitters? Quite simply, dont invite them to your games. Shun them. Make them take a cold hard look at themselves. If they dont shape up....then they will fall out of favor. If they do, they get welcomed back into the fold.Code:____ U ___ u _____ U _____ u __ __ ____ _ __ _ _ U _____ u U| _"\ u \/"_ \/|_ " _| \| ___"|/U|' \/ '|uU| _"\ u|"|/ / ___ | \ |"| \| ___"|/ \| |_) |/ | | | | | | | _|" \| |\/| |/\| |_) |/| ' / |_"_| <| \| |> | _|" | __/.-,_| |_| | /| |\ | |___ | | | | | __/U/| . \\u | | U| |\ |u | |___ |_| \_)-\___/ u |_|U |_____| |_| |_| |_| |_|\_\ U/| |\u |_| \_| |_____| ||>>_ \\ _// \\_ << >> <<,-,,-. ||>>_ ,-,>> \\,-.-,_|___|_,-.|| \\,-.<< >> (__)__) (__) (__) (__)(__) (__) (./ \.) (__)__) \.) (_/ \_)-' '-(_/ (_") (_/(__) (__)
-
11-28-09, 01:14 PM #6
Re: Rage Quit
I do think its important to realize that people playing games with you are people. Like Potemkine pointed out, its not good to assume a person quits from rage, although its more likely rage if they just disappear suddenly. I have a crashing issue, a lot of the TF2 players may have noticed, so I drop out of TF2 games all the time, suddenly. Sometimes I was sort of winding down anyway and I don't have the drive to start steam back up, start TF2 back up and play the last three minutes in a round. I do realize its more disruptive to "rage" in L4D style games than large games like TF2.
"Individual commitment to a group effort - that is what makes a team work, a company work, a society work, a civilization work. "
~ Vince Lombardi
-
11-28-09, 01:22 PM #7
Re: Rage Quit
For a reference on L4D rage quitting, read this thread:
http://www.texasteamplayers.com/index.php?topic=59334.0
Specifically the high admin stance:
Originally Posted by CivilWars
Originally Posted by ...bigdog...
Sudden departures happen. If they're caused by a malfunction, there's not much that can be done. if they're caused by a sudden change in RL situation, it is not at all hard to quickly say (or type in chat) "Shit, I have to go! Something has come up!" Courtesy.
-
-
-
11-28-09, 04:48 PM #10
Re: Rage Quit
well I'm getting a variety of answers here so that tells me there's not much to be done because it can't absolutely be proven. However only playing l4d2 a few times I've noticed a trend with certain people who have a tendency to leave abruptly. While you're right it could be an emergency or something came up I think it wouldn't of killed them to tell there teammates "hey something came up gotta bail" then left.
Shit I did it the other week to my guys when someone i knew passed away.
My point is we can not invite people who choose to rage quit but it's considered to be a non team player move. To make matters worse the reocurring issue is with someone who is an admin here. Last night he left his team high and dry and we had to kill the game completely.
I think it's a bad look. And while I could've just kept my mouth shut like I probably should have I just don't think it's right. If you play a game on TTP servers be prepared to play the full game win or lose. If you have to leave let someone know. What would it take 2 seconds to say 'emergency bye'? and to have such an issue on 3 separate instances seems odd to me. My plan here isn't to start a fire, I'm just upset that this person has done it more than once and I think it looks bad on TTP.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks