Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 31

Thread: Theories and Hypotheses

  1. Registered TeamPlayer
    Join Date
    08-29-08
    Posts
    1,040
    Post Thanks / Like
    Stat Links

    Theories and Hypotheses
    #21

    Re: Theories and Hypotheses

    Quote Originally Posted by Ranger10
    Oh are we moving from clever humor and bullshitting to actual trash talk now?

    Goodie.

    Yeah, you might run circles around me in L4D2... maybe. But I could say the same thing about you and BF2. You wanna come dance there? But since I ONLY play L4D2 on expert realism co-op mode, I guess we'll never know will we?

    So we gonna circle and growl about games we don't even play together? Laughable. Go play with your silly little games, kid.
    trash talk is humorous to me.
    where you at in bc2?

  2. Registered TeamPlayer Ranger10's Avatar
    Join Date
    08-21-06
    Posts
    8,894
    Post Thanks / Like
    Stat Links

    Theories and Hypotheses Theories and Hypotheses
    #22

    Re: Theories and Hypotheses

    Quote Originally Posted by QuickLightning
    Never figured I'd hear Ranger sounding so much like BD.

    Why exclusively play only half of a game? Co-Op is fun, but takes WAY too long. Maybe that changed in L4D2... Versus is a blast with regulars though.
    It's the challenge I guess. Why only ground pound in BF2, and not the air? Why only play two or three classes in TF2 and not be a master of all of them?

    Right now, the best challenge for me is to play with a couple other guys and try to beat a game that does everything in it's power to prevent you. I don't have the time to put 5416358 hours into being a "VS" god. It was only marginally fun when I played it in L4D, so I wasn't in a rush to experience it again in L4D2.


  3. Registered TeamPlayer flame's Avatar
    Join Date
    09-27-06
    Location
    Arlington, TX
    Posts
    6,598
    Post Thanks / Like
    Stat Links

    Theories and Hypotheses Theories and Hypotheses Theories and Hypotheses Theories and Hypotheses Theories and Hypotheses Theories and Hypotheses
    Gamer IDs

    PSN ID: flame862 Steam ID: flame862 flame's Originid: flame862
    #23

    Re: Theories and Hypotheses

    Grouped together, one runs forward while other three cover. He then covers front as another comes to join him rear covered by two left. Then third moves up and then fourth. As fourth is moving in first prepares to move. SI attacks will be less effective on the team as a whole and can be defended easily. This is best in tight areas and heavy CI.
    [SsT] Sigs and Avatars-sstflame-png

  4. Registered TeamPlayer Ranger10's Avatar
    Join Date
    08-21-06
    Posts
    8,894
    Post Thanks / Like
    Stat Links

    Theories and Hypotheses Theories and Hypotheses
    #24

    Re: Theories and Hypotheses

    Quote Originally Posted by DOMINATOR
    Quote Originally Posted by Ranger10
    Oh are we moving from clever humor and bullshitting to actual trash talk now?

    Goodie.

    Yeah, you might run circles around me in L4D2... maybe. But I could say the same thing about you and BF2. You wanna come dance there? But since I ONLY play L4D2 on expert realism co-op mode, I guess we'll never know will we?

    So we gonna circle and growl about games we don't even play together? Laughable. Go play with your silly little games, kid.
    trash talk is humorous to me.
    where you at in bc2?
    I'm having connections issues with the game. Lots of rubberband lag, and loading problems. I shoot someone only to discover where they "are" isn't where I actually aimed.

    I blame EA.

  5. Administrator Bunni's Avatar
    Join Date
    08-29-07
    Posts
    14,279
    Post Thanks / Like
    Blog Entries
    7
    Stat Links

    Theories and Hypotheses Theories and Hypotheses Theories and Hypotheses Theories and Hypotheses Theories and Hypotheses
    Gamer IDs

    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #25

    Re: Theories and Hypotheses

    Quote Originally Posted by (2)manno
    Quote Originally Posted by Bunni
    Conclusion: groups should move side by side (shoulder to shoulder), in a formation perpendicular to the path they are traveling to maximize the zombie wake latency.
    actually i think this increases the wake.

    given your input the conclusion should actually be traveling in a circle. least surface area for largest volume of players.

    however in practice 3 or 4 players would actually form a tight triangle or square. either way, two at the base, and 1 or two in the lead.

    my conclusion: arrow shaped. 1, 1, 2.

    certainly, it will increase the wake, but will even the damage amongst the group right bit more then a line ||. So then we do agree that in-regards to the line || to the path being transversed that the point encounters significantly less resistance than the rear guard.

    That is an excellent addition to the hypothesis. I had not considered the aggregate sum of the aggro range of the players (was just focused on the effect added torment to the rear guard in a line || to path). So then we can add that the wake can be decreased by lowering the surface area of the aggregate aggro range of the players...

  6. Registered TeamPlayer
    Join Date
    11-29-07
    Posts
    1,928
    Post Thanks / Like
    Stat Links

    Theories and Hypotheses
    #26

    Re: Theories and Hypotheses


    1.Kill zombies.
    2.Run to saferoom
    3.
    4.WIN!

  7. Registered TeamPlayer ¤[BlitzKrieg]¤'s Avatar
    Join Date
    02-22-09
    Location
    Fort Collins, Colorado
    Posts
    1,152
    Post Thanks / Like
    Stat Links

    Theories and Hypotheses Theories and Hypotheses Theories and Hypotheses
    Gamer IDs

    Steam ID: blitz_boy ¤[BlitzKrieg]¤'s Originid: Epithite
    #27

    Re: Theories and Hypotheses

    Quote Originally Posted by _BuRn_

    1.Kill zombies.
    2.Run to saferoom
    3.
    4.WIN!
    This sounds like a wintastic theory :9

    BlitzKrieg: Just know that I love you.
    MaximusBoomus: sigh knowing isnt enough these days... I need your black hoody man twisting my nipples

  8. Registered TeamPlayer PizzaSHARK!'s Avatar
    Join Date
    07-27-07
    Posts
    4,930
    Post Thanks / Like
    #28

    Re: Theories and Hypotheses

    Quote Originally Posted by Ranger10
    Quote Originally Posted by DOMINATOR
    i just W+m1 with auto shotty.
    run and gun... only pussies sit against a wall.
    You've played on Expert Realism? And you did that?
    Rushing is dangerous on Realism because it can be hard to spot people that are getting strangled or eaten or whatever, but rushing isn't just a good idea for regular Expert - it's how it's done. The more movement you produce, the less likely you'll get random hordes - you'll definitely get SOME, but not nearly as much as if you do the creeping duckwalk that people tend to do in Realism.

    Realism's definitely a lot of fun, though. Realism Versus would be awesome... getting to the safe room would be a colossal accomplishment.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  9. Registered TeamPlayer Ranger10's Avatar
    Join Date
    08-21-06
    Posts
    8,894
    Post Thanks / Like
    Stat Links

    Theories and Hypotheses Theories and Hypotheses
    #29

    Re: Theories and Hypotheses

    Quote Originally Posted by PizzaSHARK!
    Quote Originally Posted by Ranger10
    Quote Originally Posted by DOMINATOR
    i just W+m1 with auto shotty.
    run and gun... only pussies sit against a wall.
    You've played on Expert Realism? And you did that?
    Rushing is dangerous on Realism because it can be hard to spot people that are getting strangled or eaten or whatever, but rushing isn't just a good idea for regular Expert - it's how it's done. The more movement you produce, the less likely you'll get random hordes - you'll definitely get SOME, but not nearly as much as if you do the creeping duckwalk that people tend to do in Realism.

    Realism's definitely a lot of fun, though. Realism Versus would be awesome... getting to the safe room would be a colossal accomplishment.
    I disagree. Maybe you've found a way to do it, but every time our crew go "rush", someone, somewhere gets caught up in the wake of the "rush". In expert realism (which is different than Regular Expert), rushing can't be done. Prove me wrong and I'll stand corrected, but until then, I call bullshit.

    But we appear to be talking about two different things. I will certainly acquiesce to your assessment of Regular Expert, since I don't play it too often. But in Expert Realism... that's a whole other story.

    A single swipe of a CI, and not only is your health almost gone, your movement is stopped as well. You can't just charge through them and expect to come out unscathed. You have to know where the choke points are in the map, fight off the hordes and SI at them, then move like hell to the next safe spot and rinse repeat.

    Maybe you can do it once or twice, depending on when and where the SI spawn, but to use it as a consistent tactic is so far, not realistic.

  10. Registered TeamPlayer PizzaSHARK!'s Avatar
    Join Date
    07-27-07
    Posts
    4,930
    Post Thanks / Like
    #30

    Re: Theories and Hypotheses

    With rare exception, the SIs aside from the tank and occasional Jockey are worthless. I very, very rarely get dropped by SIs. Maybe it's because I play VS a lot and know how to handle them.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

Page 3 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title