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Thread: Theories and Hypotheses
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03-23-10, 06:07 PM #22
Re: Theories and Hypotheses
Originally Posted by QuickLightning
Right now, the best challenge for me is to play with a couple other guys and try to beat a game that does everything in it's power to prevent you. I don't have the time to put 5416358 hours into being a "VS" god. It was only marginally fun when I played it in L4D, so I wasn't in a rush to experience it again in L4D2.
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03-23-10, 06:08 PM #23
Re: Theories and Hypotheses
Grouped together, one runs forward while other three cover. He then covers front as another comes to join him rear covered by two left. Then third moves up and then fourth. As fourth is moving in first prepares to move. SI attacks will be less effective on the team as a whole and can be defended easily. This is best in tight areas and heavy CI.
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03-23-10, 07:22 PM #25
Re: Theories and Hypotheses
Originally Posted by (2)manno
That is an excellent addition to the hypothesis. I had not considered the aggregate sum of the aggro range of the players (was just focused on the effect added torment to the rear guard in a line || to path). So then we can add that the wake can be decreased by lowering the surface area of the aggregate aggro range of the players...
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03-23-10, 10:53 PM #28
Re: Theories and Hypotheses
Originally Posted by Ranger10
Realism's definitely a lot of fun, though. Realism Versus would be awesome... getting to the safe room would be a colossal accomplishment.
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03-23-10, 11:58 PM #29
Re: Theories and Hypotheses
Originally Posted by PizzaSHARK!
But we appear to be talking about two different things. I will certainly acquiesce to your assessment of Regular Expert, since I don't play it too often. But in Expert Realism... that's a whole other story.
A single swipe of a CI, and not only is your health almost gone, your movement is stopped as well. You can't just charge through them and expect to come out unscathed. You have to know where the choke points are in the map, fight off the hordes and SI at them, then move like hell to the next safe spot and rinse repeat.
Maybe you can do it once or twice, depending on when and where the SI spawn, but to use it as a consistent tactic is so far, not realistic.
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