Results 1 to 3 of 3
Thread: My plan
-
07-28-10, 02:08 PM #1
My plan
Well, Blakeman started the motion here...
So I'm gonna flow. I think is pretty clear the creators jacked several ideas from Aliens. I mean, motion trackers, spot welding doors, aliens that bust through vents to snatch you from the shadows, the parasites that latch onto your face, and HELLO! You’re a squad of marines sent to investigate what went wrong in a colony only to find its crawling with aliens!
Okay, well I'm planning on shadowing the Aliens movie and blend it into sweet map. Granted, I have rather limited experience in map making, I will be flowing Adretheon's "How to" a lot.
So, I'm putting this plan out there to see what folks think. Also see if folks wanna help and mostly to get some impute from y'all.
There as a few things I know I have to touch on, and I know I can do based upon what I experiences playing the main map.
The first level has to be a search of the first level of the colony, basically secure the colony. Mostly corridors with a few rooms. Places like personal rooms, medical, mechanical bay, and few small others. Simple with not a boat load of enemies but not a walk in the park.
The second map would have about locating the colonists, no PDTs. Starting in an office room you would have to make you way through a few rooms to locate the main computer to download information, intle on the personal location. This would lead into a long hallway that takes you to a very industrial zone. That would be the atmosphere processing part of the colony so it would be filled with pipes and cat walks that take you to a chamber where you have to hold out for a time as you face the swarm crushing down on you. All based on the battle scene of the movie where they lost most of the people in the team.
One of the middle maps has to be a large hoard and retreat like map. Based on the battle in medical after the power was cut in the movie. So a large room where you have to hold up against seemingly endless waves of drones. Then, a running fire fight through a puzzle network of vents to the check point.
I know the last level has to be set underground and the first objective would be the burn the eggs then the second objective would be to set a bomb and make you way out of the "hive" and to an elevator like what you find in the second level only having it go to the surface.
Im still think and working out other levels, I would like to get about 7 levels in. I will likely drawn up blue prints just for the fun of it.
So given all this what do you guys think?Dispatch the DooM
-
07-28-10, 02:16 PM #2
Re: My plan
For the 'survival' type mode there is a built in mode in the game called 'holdout' where you could trigger it for your medical room section.
FPSBanana has a few models of the aliens movie gun, you could use the normal flamethrower for the other weapon and limit special weapons to the minigun as normal for the machine gun Marines. FPSB also has the aliens 'dog' alien but I don't believe it has any animations so it would need some sort of programming done for that.
If you are going for the true feel of the movie I would limit medics to the medical kit and not the medigun. It would make it tougher if you have to stop to heal, which means the fear would be there like the movies.
There are tutorials about turning on and off lighting with switches and triggers, so that is a possibility too.
Bloodhound is an entity in the game and though it isn't as big, it has the same feel as the 'aliens' movie dropship without the 'dropship' parts. There is of course the normal dropship from the normal AS game as well.
-
07-30-10, 08:29 PM #3
Re: My plan
If you want to make it more intense and "scary" instead of a Gauntlet-esque game like the base campaign is, I'd suggest finding ways of limiting the resources the marines have available to them. If ammo, medkits, and other things like that are scarce, it directly increases tension as they get closer and closer to just plain running OUT of ammo or medkits and having to either straight up flee from enemies or have to try and hold out with hands and fists. It also makes finding ammo crates and the like a lot more important and enjoyable.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks