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Thread: Replay thread

  1. Registered TeamPlayer Cainun's Avatar
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    #11

    Re: Replay thread

    Forcefields, micro's best friend - StarCraft 2 Replays - GameReplays.org

    Nice little PvP I just did, some pretty good FF work to destroy a force that would've raped my shit.

  2. Registered TeamPlayer Meno's Avatar
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    #12

    Re: Replay thread

    Those FFs were nice and turned around the game. Your macro needs some work and I would highly recommend no more than 4 gateways on one base. Not sure sure if your looking for some advice in your build but let me know. You would be surprise how much some of the smallers things really add up.

  3. Registered TeamPlayer Cainun's Avatar
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    #13

    Re: Replay thread

    What aspect of macro, probe production ,upgrading, resource useage, expo'ing, what. 'Macro' as a blanket doesn't help. As it is I actually like 6-8 gating in my own base, I really don't find it cluttersome, and given that I can spawn the units wherever I have a power field, there really isn't any travel time for them to worry about. Immortal/Collosii I never have trouble getting out of my base, or anything of the sort.

  4. Registered TeamPlayer Meno's Avatar
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    #14

    Re: Replay thread

    Your not keeping up with your probe production, you should be constantly building probes. Your main was never saturated, you got too much gas early which either should have been spent on stalkers/sentries or get the gas later so you can ramp up your mineral production sooner. The reason not to get more than 4 gateways is that you can't produce out of more with your income if your are constantly making units. Anything else is just a waste. I think you would be surprised how much faster you can tech and get an army up just by taking care of seemingly smaller things in the beginning.

  5. Registered TeamPlayer Cainun's Avatar
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    #15

    Re: Replay thread

    Just got re-promoted back into Gold and I'm still on my winning streak, rolled over 6 Platinum players in a row before fighting this gold terran and rocking his passive turtle via mass expo's and denying him the ability to expand via massive creep spread+ OL creep spread. Only real mistake I saw myself making was mid game not saturating any of my expos. Ultimately it didn't matter too much, I was never able to outspend my income despite spits on CD, and mass tech and upgrading.

    http://www.gamereplays.org/starcraft...ails&id=163360
    Last edited by Cainun; 11-06-10 at 04:25 AM. Reason: Forgot link

  6. Registered TeamPlayer Meno's Avatar
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    #16

    Re: Replay thread

    There are some things I really liked about this game. You did a good job just trapping him in his main and scouting all the expos so he couldn't take a third. I wouldn't have attacked his main the one time you did but it didn't end up hurting at all. You left a guy at his front mid game so you knew as soon as he was leaving his base so you could punish him right away.

    The biggest thing by far was what you said about workers. Its not that you didn't saturate your bases, which I rarely do as a zerg, its that you hardly had any workers on each base. I know you said you had extra minerals the whole game but if you are having problems spending, work on your injections. If you still are having trouble spending, there is nothing wrong with building another hatch in your main. There were a lot of times that game where he had more income and more food even though you had 3 bases up. One last thing is as soon as I take an expo, the first thing I do is put guys on gas. For zerg, gas is always in short supply so that is the main reason I take another expo.

  7. Registered TeamPlayer Meno's Avatar
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    #17

    Re: Replay thread

    Here is an example of a game by me where I got behind spending resources around the 13-14 minute mark and It really caused me to lose my 3rd and in turn caused me to lose the game. There are a lot of things happening in this game though which make it fast paced and kind of interesting.

    ZVT game lost due to poorly spending resources - StarCraft 2 Replays - GameReplays.org

  8. Registered TeamPlayer Cainun's Avatar
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    #18

    Re: Replay thread

    Quote Originally Posted by Meno View Post
    There are some things I really liked about this game. You did a good job just trapping him in his main and scouting all the expos so he couldn't take a third. I wouldn't have attacked his main the one time you did but it didn't end up hurting at all. You left a guy at his front mid game so you knew as soon as he was leaving his base so you could punish him right away.

    The biggest thing by far was what you said about workers. Its not that you didn't saturate your bases, which I rarely do as a zerg, its that you hardly had any workers on each base. I know you said you had extra minerals the whole game but if you are having problems spending, work on your injections. If you still are having trouble spending, there is nothing wrong with building another hatch in your main. There were a lot of times that game where he had more income and more food even though you had 3 bases up. One last thing is as soon as I take an expo, the first thing I do is put guys on gas. For zerg, gas is always in short supply so that is the main reason I take another expo.
    Yep, thats why I keep expo'ing. Just the massive lack of gas I have, results in me just rushing extractors on each new one so I can get more income from it. And not having anywhere near enough workers on each expo is what I meant, and midgame I knew I was fucking myself in unit count and was hoping he wouldn't push cause I knew I'd have to pull some absolutely perfect micro in order to shut down a push, and odds are if he even knew what 'micro' was he'd be able to counter my attempt to stop him, and he'd roll over my 4th expo.

    I also never missed an injection, at the very end of the replay you can see I started up 2nd queens at my main and 3rd expo as well as dropped a pair of extra hatcheries just so I could really ramp up production and go super offensive with mass fully upgraded ling spam.
    Last edited by Cainun; 11-06-10 at 03:04 PM.

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