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Thread: Monday Night Combat Strategy!
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02-03-11, 01:22 PM #1
Monday Night Combat Strategy!
A good support player (or TWO preferably) pretty much makes or breaks a team's ability to hold ground and rack in easy bot kills for cash. They are arguably the best turret killing class in the game and can hold any position with relative ease.
So I am just going to throw up some assorted tips for any aspiring support players. These are just my thoughts on what has been most effective for my play style but you can (and should) develop your own way of playing.
What I like to do is buy one turret (upgrade, not static defense) and one hack upgrade right off the bat and run as deep into the midfield as I can. Find an area that is covered slightly so enemy pros will not easily see it or spam it from a distance and toss your turret down. If you got out of your base quickly enough, you should have time to hack this turret, making it an easy 2.2 and a death sentence for any cocky enemies that push out of their base alone early on in the game.
If you can just hold this single point, your team will see that they have a safe place to run to (and heal at once you get a level 3 turret) whenever they run into problems.
Run back and hack one of your base turrets every single time your hack ability cooldown is up, but don't bother spending money on turrets early on - get your hack and turret to level 3 to ensure a strong and safe base before that.
Once you max out your turret, split your funds between your airstrike (if enemy turrets are a problem) and your own base turrets. Remember, turrets you spend money to build, upgrade and hack in your base will turn around and give you money in return for their kills, so keep those healthy and you will be swimming in cash in no time. If you see a longshot turret shelling one of your base turrets, heal it up and try to get rid of the offending turret as soon as possible.
Once you get level 2 airstrike, you can start focusing on enemy turrets. Don't try to engage them 1 on 1, but push with your bots and toss down the two (or three) airstrikes whenever you get a chance. If the turret is covered by a walkway, toss the airstrike just outside of the walkway with the turret slightly encompassed in the circular blast radius display and not on the turret itself.
Skill recharge should always be a gold or silver sponsor on support. Your hack and airstrikes are very slow to recharge and should be used quite often to be effective. In order to survive assassin facestabs, I would recommend making armor your other gold/silver sponsor depending on which you prefer. For your last ability, I would recommend fire rate. Not for any of your actual weapons, but the fire rate effects the healing rate of your medic beam. This little edge can make the difference between losing your turret to spam and being able to heal it indefinitely.
Hope that helps! Let me know if you have any specific questions and I'll see what I can do to answer them.
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02-03-11, 05:38 PM #2
Re: Monday Night Combat Strategy!
good thread. I think we should post up custom classes setups since the game is fairly new and I'm sure there are still some nice ones that aren't too obvious.
I like to run Assult either
1. If I want to carry and do a bunch of damage and focus on kills. This setup is good for chasing enemies, and will pretty much out dps almost any other class 1v1 except tanks if they gay you with charge.
Gold- Rate of fire
Silver- accuracy
Bronze- Armor
2. If I want to play more of a support role and dish out damage/spam the bomb.
Gold- Armor
Silver- Skill recovery
Bronze- Juice
Skills usually.
bomb
charge
jump
bomb
charge
basic/crits
jump
basic
Any money you have left over is best used on the annihilator/juice. Only buy turrets if your losing and you need some defense. If you have no turrets on one side of your base, it's usually a good idea to at least throw up a laser turret to at least slow down the bots, since they always stop to shoot turrets before going for the money ball.
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02-03-11, 06:02 PM #6
Re: Monday Night Combat Strategy!
I main Tank.
Endorsements
Gold Armor
Silver Skill regen
Bronze decide between ROF/Speed/Accuracy/health regen
Immediately I buy one level of charge upgrade and one level of passive upgrade.
Pick a lane and get up it as far as you can. Use your railgun to destroy bots before they reach your bots for a really strong push. The Tank should always be harrasing any enemy pros in range with his Railgun. Keep yourself mobile and jump around as much as you can to avoid snipers/assassins. The next upgrade you should get is a level of Product Grenade.
You can use a level 2 product nade to take down any level lazer turrets, as well as level 1 rocket turrets. Just shoot the turret with your product nade, then run in with the Jet Gun and kill it before the stun wears off.
My next upgrade is usually the level 3 passive if my team is pushing really hard, or the level 3 charge if we're having trouble with enemy pros.
Your charge is INVALUABLE for escapes. I use charge easily 100+ times a round just to escape situations. It has a very fast cooldown and it makes you a hard target.
Product Nades work very well against enemy Jack Bots, completely disabling them for a few seconds. Since the Tank does shit damage to Jack Bots, you should always product nade them and then call for backup.
If the enemy team uses the annihilator no class aside from the Assassin can clear a lane as well as a Tank. Just pick a lane and run through it using your alternate Jet Gun fire to clear bot groups instantly.
If you get grappled by an assassin from the back just spam charge and you will immediately charge the assassin as you regain control, this is ALMOST always a free kill, sometimes you need to finish her off with a railgun hit.
The Tank is an amazing hit-and-run fighter. You should focus on Pro kills, and turret kills. Find a target, charge in, kill with jet gun, fire a product nade to blind other assailents, then charge out.
"Individual commitment to a group effort - that is what makes a team work, a company work, a society work, a civilization work. "
~ Vince Lombardi
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02-03-11, 06:35 PM #7
Re: Monday Night Combat Strategy!
On Sniper, I always start with Trap and Sniper Grapple to deal with Assassins. Go to a good snipey place where you can only be reached by one or two directions and trap them. Whenever you get a sniper rifle kill, jump back behind cover and do a taunt, since you can really maximize your cash this way without having to run in and pick up money from bots ($50 for each taunt if you're quick enough). After that I upgrade the passive if I'm going to stay defensive/area denial, or Flak for offense.
First thing to level 3 is always the passive, since exploding bullets are amazing on bots and can screw with Supports trying to heal them/set up Firebases. If nobody is in view, shoot bots a lot since the sniper rifle is very competent for that and can net you some extra money. Typically Flak is next, and that's when I start pushing up more to press enemies back or use traps offensively (freeze enemies near teammates for the lulz, or you can try to get easier headshots that way). Sniper Grapple should be upgraded based on the other team's Assassin status. If they have 2+ nooby ones that keep going for you, getting that skill to level 3 can be a useful way to one-shot them and let you get back to your job. Level 3 Trap solely to freeze enemies then headshot them works, but I'm not very good at doing that.
Gold-Fire rate
Silver-Clip size
Bronze-Reload (might change this or reorder the other two, but so far this is good in my experience)
Basically, you just want to keep consistently firing away to suppress waves of bots, but make pros your first priority. I've decided that headshotting an Assassin is the most satisfying thing you can do in this game.
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02-05-11, 02:05 AM #8
Re: Monday Night Combat Strategy!
Me and knee were playing a bit earlier and he told me about this website with a great list of Class/perk combos.
You guys should check it out.
uberent.com • View topic - SXD24's Endorsements Guide
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02-05-11, 02:31 AM #9
Re: Monday Night Combat Strategy!
His health/armor guide looks useful for planning skill upgrades and endorsements. That's really helpful.
uberent.com • View topic - SXD24's Health and Armor Endorsement Guide
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