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Thread: MNC Priming

  1. Registered TeamPlayer
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    Steam ID: fadedsteps
    #1

    MNC Priming

    Can we lower the minimun player count so that games can start sooner? Getting 6 people to hold still seems to be an issue.

  2. Registered TeamPlayer gatita_andy's Avatar
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    #2

    Re: MNC Priming

    we had 2 tpgers and 2 pubs and they kept leaving would 4 be ok to start?

  3. Registered TeamPlayer Cainun's Avatar
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    #3

    Re: MNC Priming

    If its possible the game should run period on a 'priming' mode where no score is kept, no money and such is earned, and it'll restart and load a true game once 6 players have joined.

  4. Registered TeamPlayer Knee of Justice's Avatar
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    #4

    Re: MNC Priming

    I don't think we even need to prime MNC. Yesterday, seconds after Bunni got the server running it was completely full.
    [QUOTE=QuickLightning;1240396]He seems like a nice guy from my experiences with him. He is a bit quiet though.[/][/center]

  5. Registered TeamPlayer
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    #5

    Re: MNC Priming

    Quote Originally Posted by Cainun View Post
    If its possible the game should run period on a 'priming' mode where no score is kept, no money and such is earned, and it'll restart and load a true game once 6 players have joined.
    Sadly, that doesn't exist, it would be nice though if it was like 2142 where you could still play before the required number of players joined, but without stats. But yea its kid of hard to get 6 people to join and stay when all you can do is look at a loading screen. I think a 2-4 player max to start would be fine.

  6. Registered TeamPlayer
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    #6

    Re: MNC Priming

    Quote Originally Posted by Knee of Justice View Post
    I don't think we even need to prime MNC. Yesterday, seconds after Bunni got the server running it was completely full.
    Once it fills it stays filled, but getting it to that point can be troublesome.

  7. Registered TeamPlayer Thorsen's Avatar
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    Steam ID: JockeryJoe
    #7

    Re: MNC Priming

    Quote Originally Posted by fadedsteps View Post
    Once it fills it stays filled, but getting it to that point can be troublesome.
    All you really need is 5 or so TPGers all at once to kickstart it, then it should work out.


    "Individual commitment to a group effort - that is what makes a team work, a company work, a society work, a civilization work. "
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  8. Registered TeamPlayer QuickLightning's Avatar
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    #8

    Re: MNC Priming

    4 players to start should be adequate. It allows the 4 primers to start playing and generally the server will fill up pretty fast after that. Personally, I'd like to see server settings similar to this (notice the bold):

    Current server settings:
    Allow Juice Purchase= True
    Allow Bot Purchase= True
    Allow Hazards= True
    Allow Mascot= True
    Allow Custom Classes= True
    Allow Change Classes= True
    Force Random Class= False
    Allow Team Selection= True
    Allow Auto Balance= True
    Match Duration= 20
    Overtime Duration = 0
    Gunner Class Limit= 6
    Tank Class Limit= 6
    Assault Class Limit= 6
    Support Class Limit= 6
    Assassin Class Limit= 6
    Sniper Class Limit= 6
    Minimum Number of Players to Start= 4


  9. Registered TeamPlayer gatita_andy's Avatar
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    #9

    Re: MNC Priming

    sooooo LETS PRIME?

  10. Registered TeamPlayer BrockSamson's Avatar
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    #10

    Re: MNC Priming

    Prime Time amigos. I will be sitting in the server right.... NOW!

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