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Thread: Monday Night Combat Class Guide/ FAQ: Part 1 - The Teamplayer Assassin

  1. Registered TeamPlayer Cojiro's Avatar
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    #11
    I don't use the shuriken too much to warrant spending the money early in game.


  2. Registered TeamPlayer Beige Lantern's Avatar
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    #12

    Re: Monday Night Combat Class Guide/ FAQ: Part 1 - The Teamplayer Assassin

    It is definitely true that leveling cloak up to max and then leveling up to sword is expensive, and that's money I'm not putting into turrets. I've felt bad about that at times, but I also find I'm spending more than anyone on turrets and gremlins at the endgame.

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    #13

    Re: Monday Night Combat Class Guide/ FAQ: Part 1 - The Teamplayer Assassin

    my problem is usually im the one spending my money on turrents and bots cause noone helps

  4. Registered TeamPlayer Beige Lantern's Avatar
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    #14

    Re: Monday Night Combat Class Guide/ FAQ: Part 1 - The Teamplayer Assassin

    It should probably be a TPG rule of thumb that half one's cash is going into base defenses.

  5. Registered TeamPlayer ¤[BlitzKrieg]¤'s Avatar
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    #15

    Re: Monday Night Combat Class Guide/ FAQ: Part 1 - The Teamplayer Assassin

    Also, I noticed that smoke bombing near a turret causes it to go down. Not sure if I just missed it, but if I didn't, definitely put that in there.

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  6. Registered TeamPlayer Riot_Starter's Avatar
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    #16

    Re: Monday Night Combat Class Guide/ FAQ: Part 1 - The Teamplayer Assassin

    Smoke bombing doesn't kill it. It just goes blind for a couple seconds. It isn't long enough though. If you try to kill it, it will come back and kill you instantly.

  7. Registered TeamPlayer Cojiro's Avatar
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    #17
    You should only bother with level 1 turrets unless your juiced. If your juiced go for them all. I'd consider the blind only a way to take a bit less damage and not a lifesaver on turrets


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