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Thread: Brink?

  1. Administrator Bunni's Avatar
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    #281

    Re: Brink?

    Fuck it, first time I have ever rage quit in my entire gaming career.


    Im done with brink personally. Games way to unbalanced and hating on anything that requires aiming. No, seriously, its damn near impossible to land a hit on some player with a skinny suit on, strafing back and forth like some dude dribbling a soccer ball (w/e the term is) across a field. And even if you do land that hit chest up with a bolt, an act that would require tremendous skill and/or luck, EVEN with engie's 2nd level weapon damage BUFF doesnt kill them. And even if you do land a head shot (incaps), if they have cod second chance of lameness your shot the in face. But hey, killing them for a second time while they are on the ground only gets you 2 points, unless you melee them for 20?!?!?

    So what the fuck? I refuse to play any game where i am forced to run around like a twat with a rifle that has a barrel clip and spray and prey while strafing like some dude on a caffeine overload.

    The more and more i play the game, the more and more i get the distinct impression it was built by developers who suck ass at video games so they built Brink: the collection of talent nerfed game mechanics. Let me draw some lines for you:


    1) Bolt Rifle:
    Lets start with the bolt rifle. Something so clearly nerfed because clip reload takes literally 6.5 seconds (and if you do ANYTHING during that time, it cancels the reload and you have to start over), for 4 fucking rounds/bullets. When in comparison, Carb's barrel clip of 60 rounds takes only 1.5 seconds? Bolt's, bolt cocking/reload animation between shots takes 2-3 seconds and is fucked, royally. FAIL's to play 90%-95% of the time for me. In fact I've only ever seen it try to play when shooting from the hip (obviously as far as the dev's went when testing the weapon), which is about as accurate as Counter-Strike: Source's awp at the hip, but without the reliability. How' the dev's missed this, i can only surmised none of them use the bolt. The fact that theres only two rifles that can be used for sniping (a bolt and a semi-auto), and 1 bolt amongst 30+ automatic rifles tells you alot of the hatred the dev's have for snipers.


    2) Scopes/Down the Sights/reticles, ALL halve your sensitivity:

    If you play at a medium/low sensitivity, scopes suck, worthless, cant follow people for shit, especially not the retard'ely fast players using the light/skinny/thin body. While you cannot feel the halved sensitivity so much with iron and reaction sights, the acog and 12x scope are unusable for anything but point shooting. The setting that disables this, is of-course flagged as a cheat (they are aware, but are ignoring player requests to unflag this). While I suppose you can get around this nerfing with some fancy binds that you can hit to change your sensitivity when zoomed in... They are all impractical, and i refuse to use something like autohotkey to cheat and do it for me.
    For those that want to argue your sensitivity is not halved, even when using iron sites, DO NOT (argue). I have a program that dumps and displays my active sensitivity and which clearly denotes sensitivity is halved with any down-the-sights selection, regardless if its a scope, or the iron sights.


    3) Mirrors Edge:

    The dev's must have loved fluidity of moment from mirrors edge but royally sucked ass at it, because they attempted to summate every single mirrors edge movement into a single key. Its literally, the "play the game for me key". Why is this bad? Because hurdling over boxes and running on walls looses its zeal when all you have to do is literally tape down your shift key while playing Brink.


    4) Mounted MG's:
    Have the accuracy of a shotgun and the damage of a pistol, probably less. Why? Because the dev's spent too much time getting mowed town by mounted MG's in other games? So whats the point of a mounted mg? You tell me? Provides ZERO cover, any weapon save the shotgun can headshot you while you fruitlessly try and hit something with it. Shitty accuracy and shitty damage, no reason i can think of except that its got unlimited ammo, which is a good thing i suppose if you like hearing the mg firing sound, because thats about all its good for: making noise.


    5) Sentries:
    Dev's musta played too much TF2 getting trolled by Sentries, because Brink's sentries are worthless. Takes 4-6 SECONDS to aquire a target thats been standing DIRECTLY infront of the sentry for 4-6 seconds. Then, it misses horribly, takes another 4-6 seconds to do enough damage to kill something. Thats 8-12 seconds your enemy will spend litterally rolling along the floor laughing at your attempt to use the brink sentry.


    6) COD's Second Chance:
    Because spending spending time on the floor when you get killed too much sucks, so now you can shoot back. Which means anytime you get a kill in game, you have to Kill them a second time to prevent second chance users.

    7) Rifles:
    Ever play CODW@W? Remember the tommy gun+barrel clip? Well brink's exactly like that. Why? Because aiming is too much trouble when you can have 60 rounds spray from the hip with and only need 3-6 to kill someone.


    8) Point System:
    So you get 30 points for incapping someone to the ground. But get this, you get 50 points every time you throw your teamate a Kevlar plate and 75 for a wrench! I'm all for encouraging objectives, but actually killing someone in brink is something that deserves a bit more than the spammable skill buffs, because without kills your team is not taking the objectives.



    Previously i had said the game was missing something, after putting some time into the game i've come to the conclusion that that something was a void of anything that requires skill. Not to sound like a pumpus dick, but the game plays WAAAAAY to much like COD W@W for me:
    Quote Originally Posted by Bunni View Post
    I refuse to play any game where i am forced to run around like twats running around spraying and preying with rifles that have a barrel clips and strafing and jumping like jittery dudes having caffeine overloads.

    Dont get me wrong, its got potential, with a simple small patch the dev's could fix everything, but it all seems way to deliberate, so Im not holding my breath. But call me if the bolt gets buffed/de-nerfed


    /rant

  2. Registered TeamPlayer Savage's Avatar
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    #282
    Quote Originally Posted by Bunni View Post
    Fuck it, first time I have ever rage quit in my entire gaming career.


    Im done with brink personally. Games way to unbalanced and hating on anything that requires aiming. No, seriously, its damn near impossible to land a hit on some player with a skinny suit on, strafing back and forth like some dude dribbling a soccer ball (w/e the term is) across a field. And even if you do land that hit chest up with a bolt, an act that would require tremendous skill and/or luck, EVEN with engine's 2nd level weapon damage BUFF doesnt kill them. And even if you do land a head shot (incaps), if they have cod second chance of lameness your shot the in face. But hey, killing them for a second time while they are on the ground only gets you 2 points, unless you melee them for 20?!?!?

    So what the fuck? I refuse to play any game where i am forced to run around like a twat with a rifle that has a barrel clip and spray and prey while strafing like some dude on a caffeine overload.

    The more and more i play the game, the more and more i get the distinct impression it was built by developers who suck ass at video games so they built Brink: the collection of talent nerfed game mechanics. Let me draw some lines for you:


    1) Bolt Rifle:
    Lets start with the bolt rifle. Something so clearly nerfed because clip reload takes literally 6.5 seconds (and if you do ANYTHING during that time, it cancels the reload and you have to start over), for 4 fucking rounds/bullets. When in comparison, Carb's barrel clip of 60 rounds takes only 1.5 seconds? Bolt's, bolt cocking/reload animation between shots takes 2-3 seconds and is fucked, royally. FAIL's to play 90%-95% of the time for me. In fact I've only ever seen it try to play when shooting from the hip (obviously as far as the dev's went when testing the weapon), which is about as accurate as Counter-Strike: Source's awp at the hip, but without the reliability. How' the dev's missed this, i can only surmised none of them use the bolt. The fact that theres only two rifles that can be used for sniping (a bolt and a semi-auto), and 1 bolt amongst 30+ automatic rifles tells you alot of the hatred the dev's have for snipers.


    2) Scopes/Down the Sights/reticles, ALL halve your sensitivity:

    If you play at a medium/low sensitivity, scopes suck, worthless, cant follow people for shit, especially not the retard'ely fast players using the light/skinny/thin body. While you cannot feel the halved sensitivity so much with iron and reaction sights, the acog and 12x scope are unusable for anything but point shooting. The setting that disables this, is of-course flagged as a cheat (they are aware, but are ignoring player requests to unflag this). While I suppose you can get around this nerfing with some fancy binds that you can hit to change your sensitivity when zoomed in... They are all impractical, and i refuse to use something like autohotkey to cheat and do it for me.
    For those that want to argue your sensitivity is not halved, even when using iron sites, DO NOT (argue). I have a program that dumps and displays my active sensitivity and which clearly denotes sensitivity is halved with any down-the-sights selection, regardless if its a scope, or the iron sights.


    3) Mirrors Edge:

    The dev's must have loved fluidity of moment from mirrors edge but royally sucked ass at it, because they attempted to summate every single mirrors edge movement into a single key. Its literally, the "play the game for me key". Why is this bad? Because hurdling over boxes and running on walls looses its zeal when all you have to do is literally tape down your shift key while playing Brink.


    4) Mounted MG's:
    Have the accuracy of a shotgun and the damage of a pistol, probably less. Why? Because the dev's spent too much time getting mowed town by mounted MG's in other games? So whats the point of a mounted mg? You tell me? Provides ZERO cover, any weapon save the shotgun can headshot you while you fruitlessly try and hit something with it. Shitty accuracy and shitty damage, no reason i can think of except that its got unlimited ammo, which is a good thing i suppose if you like hearing the mg firing sound, because thats about all its good for: making noise.


    5) Sentries:
    Dev's musta played too much TF2 getting trolled by Sentries, because Brink's sentries are worthless. Takes 4-6 SECONDS to aquire a target thats been standing DIRECTLY infront of the sentry for 4-6 seconds. Then, it misses horribly, takes another 4-6 seconds to do enough damage to kill something. Thats 8-12 seconds your enemy will spend litterally rolling along the floor laughing at your attempt to use the brink sentry.


    6) COD's Second Chance:
    Because spending spending time on the floor when you get killed too much sucks, so now you can shoot back. Which means anytime you get a kill in game, you have to Kill them a second time to prevent second chance users.

    7) Rifles:
    Ever play CODW@W? Remember the tommy gun+barrel clip, brinks exactly like that. Why? Because aiming is too much trouble when you can have 60 rounds spray from the hip with.


    8) Point System:
    So you get 30 points for incapping someone to the ground. But get this, you get 50 points for throwing your teamate a Kevlar plate and 75 for a wrench! I'm all for encouraging objectives, but actually killing someone in brink is something that deserves a bit more.


    Previously i had said the game was missing something, after putting some time into the game i've come to the conclusion that that something was a void of anything that requires skill. Not to sound like a pumpus dick, but the game plays WAAAAAY to much like COD W@W for me.


    Dont get me wrong, its got potential, with a simple small patch the dev's could fix everything, but it all seems way to deliberate, so Im not holding my breath. But call me if the bolt gets buffed/de-nerfed


    /rant
    You should play counter strike again!
    Quote Originally Posted by *Rob View Post
    ur awesome savage, just fyi

  3. Registered TeamPlayer Adretheon's Avatar
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    #283

    Re: Brink?

    The sentry slowness is gay, but I think that counters the fact that you can control it as an operative. Still stupid tho. The dmg sucks until you get the highest turret, then it becomes worth the use.

    MG's are easy to get kills with, you just can't spray them. You gotta shoot in bursts or you'll miss everything like you said.

    The second chance thing is countered by the fact that it take only 2 shots from any gun to kill a downed man with that ability. Kill a guy, then double tap with a pistol and your fine.

    I've personally never had a sensitivity change on my scopes. I aim just as quick as I do from the hip. The only one is the long ass sniper scope and that slows it down so much its impossible to use.

    The Smart button needs major fixing, but I don't use that so it doesn't bother me. If I wanna slide I Hit C and if I wanna vault I hit space. I just tap my shift key to start the sprint, and do the rest with those two.

  4. Administrator Bunni's Avatar
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    #284

    Re: Brink?

    Quote Originally Posted by Adretheon View Post
    The sentry slowness is gay, but I think that counters the fact that you can control it as an operative. Still stupid tho. The dmg sucks until you get the highest turret, then it becomes worth the use.

    MG's are easy to get kills with, you just can't spray them. You gotta shoot in bursts or you'll miss everything like you said.

    The second chance thing is countered by the fact that it take only 2 shots from any gun to kill a downed man with that ability. Kill a guy, then double tap with a pistol and your fine.

    I've personally never had a sensitivity change on my scopes. I aim just as quick as I do from the hip. The only one is the long ass sniper scope and that slows it down so much its impossible to use.

    The Smart button needs major fixing, but I don't use that so it doesn't bother me. If I wanna slide I Hit C and if I wanna vault I hit space. I just tap my shift key to start the sprint, and do the rest with those two.
    Ya double taps fine when your one on one, with a weapon that holds more than 4 rounds (because god forbid anyone comes around the corner) but when your not, good luck taking the time to ensure the guy you just killed is truely dead/dying while handling the other guys spraying at you (and hoping they are not medic rez'ing that downed player)!.

    You cant argue that having to kill everyone twice isnt annoying as can be. Not to mention the medic NEEDS to be nerfed: I played games with teams comprised entirely of medics (minus the player in the class required for the objective), is just a giant UNSTOPPABLE rez train (the only way to stop it, is to kill EVERY-SINGLE-MEDIC, because it only takes 1 left alive to start the train back up!). Medic should have to switch to a rez tool, because as it is, they can still participate in a fire fight AND return fire WHILE rezing fallen teammates. There is no disadvantage to rezing, other then loosing some ability points (which recharge *oh noez*). Other games, take bf2, you have to switch to the defib, making you an open target, so in a close firefight, rezing your teammate may not be an option. Not the case in brink, you can continue returning fire while rezing falling teammates (FROM A DISTANCE). Therefore, teams of medics start an unstoppable rez train of point whorage.


    I assure you, your sensitivity is being halved, but as i mentioned its much harder to notice on all the scopes that have smaller amounts of zoom (if any) because the focal point is much closer to you relatively (so your efforts only appear to make equal distance). For me, as petty as it sounds, thats a game killer, in combination with my low sensitivity (extremely high dps mouse) and my gaming upbringings (im used to no sensitivity changes in scope speed) (but you must have a real high sensitivity or med sens with med mouse dps/res to not notice on anything <= the acog? O.o)


    And while i am ranting i mise as well bring it up, am I the only one that feels the maps are extremely unbalanced and incoherent? The storyline in the maps is kind of cool, or rather would be if the maps were balanced but as they stand there are simply too many bottlenecks. So instead of going for the objective, game just turns into deathmatch. But, besides that given two teams of equal skill, damn near all the maps have a side that always wins. Hell theres ENTIRE parts of maps that i have not even seen, because the one side always wins, preventing us from continuing. Its like single player story line meets multiplayer, but with annoying voices every time a player/bot has to target an objective or, god forbid, dont get me started on that announcer >.>


    Damn shame, game could be so much (imagine a CTF modE?! instead of these stupid ass story line maps, (im ever so tired of listing to the announcer constantly re-explaining the map, it'd be like having a "HOW TO PLAY COUNTER STRIKE" on every fucking map, every fucking time you fucking played)). Im'a be bitching at the dev's at QC for sure if they show Maybe I'll be able to talk them into a hardcore mode. Because that whole no one hit kill thing, doesn't really work when you have heavy/medium/light armor classes only altering available weapon selection. Bolt should incap light when shot thigh up, because a bolt of similar caliber would most certainly sever that skinny punks appendages.

    Bottom line for me, effort is rewarding and brink has no mechanics that require effort to yield any reward.

  5. Registered TeamPlayer Dusk's Avatar
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    #285

    Re: Brink?

    Headshots.

    All I am going to say on that.
    Why no rank?

    Because that isn't why or how I play.

  6. Registered TeamPlayer Adretheon's Avatar
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    #286

    Re: Brink?

    It's not that hard, I use the 6 shot light rifle so I too conserve ammo. I take a guy out, switch to my pistol, and double tap him(even in a mass fire fight). You only need to kill them if they have the 'fire while downed'. Any other time, especially as a sniper, you just have to shoot the guys running around. If you have the speed holster\sling then switching back and forth is easier.

    I played around with it and yes the sensitivity is being slightly altered, but its not by much for me. I use a higher sensitivity and a shorter scope, so its not a big deal.

    And as much as the maps are sometimes unbalanced, its a team effort. Yesterday our team won 4 maps in a row that were stacked against us. Including Container City, with one medic. The problem is when the team is made up of the same type of people. You can't have a team of all lights and expect to win, there'd be no defense there. You need lights, Mediums, and some heavy's to make the win easier. And they need to work together.

    For instance, Security Tower is one of the hardest maps for resistance(aside from reactor). Blowing the front door and cracking the safe is easy. All you need for the safe is 2 operatives, and some cover fire. Security can only come from the stairs, or the ledge next to where the resistance came in. Just need 2-3 covering at most. The harder parts come with getting the data key to the infirmary, and getting the hostee out. Bring the data key to the balcony, have the team pick of the people on that side, and then push in. That way all you have to worry about is cover from their spawn.

    When you get the hostage out, getting him outside is usually pretty easy. The ramp is where you'll have the most trouble(kinda wish there was a smoke grenade). Toss a couple of grenades to take out the guns, and get a flank from left and right. The guys at the flank have to go at the same time to take eyes off of the hostage. You have to always have a smart medic by him to know when its clear, or you'll push and not move him. Keep that up and you'll get him outta there. Once you get past the front gate all you need to do is keep the right side clear, and use the mounted MG in the building to kill off security. Oh and use cover of course.(should expand this add some SS and post an article...hmmm)

  7. Administrator Bunni's Avatar
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    #287

    Re: Brink?

    Probably been posted, but in case it has not, Zero Punctuation reviewed Brink, is a good laugh: The Escapist : Video Galleries : Zero Punctuation : Brink

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    #288

    Re: Brink?

    Quote Originally Posted by Bunni View Post
    Probably been posted, but in case it has not, Zero Punctuation reviewed Brink, is a good laugh: The Escapist : Video Galleries : Zero Punctuation : Brink
    Nice and spot on as usual.

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