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Thread: L4D Blog: July 15th Update

  1. RSS Bot FEED's Avatar
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    #1

    L4D Blog: July 15th Update

    Bleed Out Versus, Movie Fan, Spawn Distances





    More...

  2. Registered TeamPlayer Adretheon's Avatar
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    #2

    Re: L4D Blog: July 15th Update

    Spawn Distances
    We made a change to shrink the finale spawn distances from 600 units to 300 units. In this week's poll, let us know what you think. We have tested this change heavily but if you find any oddity with a Community Campaign or our own campaigns, please let us know.
    yay!

  3. Registered TeamPlayer Morningfrost's Avatar
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    #3

    Re: L4D Blog: July 15th Update

    Oh thank God. To Darny to test!!

  4. Registered TeamPlayer rush2049's Avatar
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    #4

    Re: L4D Blog: July 15th Update

    Thank goodness, now the finale's will be hard like finales should be......
    -- Intentionally Left Blank --

  5. Registered TeamPlayer Adretheon's Avatar
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    #5

    Re: L4D Blog: July 15th Update

    Bleed out is a cool concept, but spawn distance is 2x the norm and its only reg vs. I guess it forces you to play the map different though.

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    #6

    Re: L4D Blog: July 15th Update

    Quote Originally Posted by Adretheon View Post
    Bleed out is a cool concept, but spawn distance is 2x the norm and its only reg vs. I guess it forces you to play the map different though.
    So normal spawn distance is 150 units? Why are they increasing the spawn distance for finales, again?

  7. Registered TeamPlayer enf's Avatar
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    #7

    Re: L4D Blog: July 15th Update

    They increased it a while ago so I thought 300 was back to normal. Cripes if 150 was normal and they moved it to 600, that was a hell of a jump. 300 sounds good though. DC and NM actually sound like fun finales to play now.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

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    #8

    Re: L4D Blog: July 15th Update

    beats auto spawn finales...
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  9. Registered TeamPlayer Morningfrost's Avatar
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    #9

    Re: L4D Blog: July 15th Update

    Quote Originally Posted by enf View Post
    They increased it a while ago so I thought 300 was back to normal. Cripes if 150 was normal and they moved it to 600, that was a hell of a jump. 300 sounds good though. DC and NM actually sound like fun finales to play now.
    The 300 spawn distance seems like normal from what I can tell. Just played Darny, and it just doesn't make a huge difference there, because when you're playing that top spot the only places you can spawn are the same places. That building to one side, and behind the corner on the other....plus the bottom by the entrance. There're just no obstructions closer than them, which is why the Darny finale is so wierd. It's the rare game where the first tank doesn't get beaten, and it's not rare to see people make the chopper like it is on the bridge or NM, and nowhere near as rare as people actually gassing up the car in the mall.

    I think the better spawn distances will have more of an effect on NM than they will on Darny, since there are decent obstructions in NM that you can hide behind and pop out of.

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    #10

    Re: L4D Blog: July 15th Update

    No Mercy is shit for Booms trying to get the main building you had to spawn so far away.



    *waits for people to pop in saying that OMFG Confogl is teh bestest in response to the bleed out*
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