We have just submitted the first update to the Nuclear Dawn Beta; It should be live in a few hours.
This update is also for dedicated servers.
Changelog
Code and Bugs:
- Patched squad panel crash
- Patched round cleanup bugs
- Players should no longer get stuck when jumping up on the secondary resource point
- Removed unused weapons and abilities
- Tweaked rank XP requirements
- Improved advanced video menu. Settings also now save
- Fixed mutiny and improved logic
- Power display icons are drawn above players on commander map
- Removed resource cost to spawn players at transport gates
- Fixed a bunch of CVars not showing, or being able to be changed (eg. mp_limitteams)
- Rockets will no longer collide with nearby players of the same team
- Added a bunker specific icon to HUD
- Removed the ‘close caption’ setting in the options menu
- Minimap on the FPS HUD is now greyscale for improved contrast
- Players now holster their weapon on ladders
- Fixed level up messages not showing under certain conditions
- Fixed game type message not showing under certain conditions
- Moved chat away from under the spawn menu when dead. You can also press the chat button to type in the chat while dead.
- Fixed “t-posed” players when they have no ammo and their last weapon was a grenade
- Fixed Linux servers not loading steam libraries
Animations:
- BAG90 animation glitches fixed
- Exo’s arms no longer float when reloading the chaingun in lockdown mode
- Adjusted several viewmodel animations so that they don’t block the player’s view
Level Changes:
- Downtown
- Fixed players being able to go under the map, after falling in a certain gap
- Fixed multiple exploits throughout the map
- Added multiple no-build zones for the Commander to avoid structures being placed on rooftops and inside buildings.
- Fixed players getting stuck on props and level geometry
- Fixed damaged tank collision, no longer blocks bullets
- Fixed a few physic props colliding with players
- Fixed several other small issues: intersecting props, floating cars etc.
- Added tertiary resource point in the shopping mall
- Added extra tertiary in both main base areas
- Updated overview map
- Metro
- Fixed players getting stuck in and on top of the primary capture point.
- Fixed players getting stuck on some props in the underground metro station
- Fixed several other small issues
- Added extra tertiary in both main base areas
Weapons and Balance:
- Shotgun
- increased max effect range from 1500 to 1750
- increased number of pellets from 8 to 10
- increased damage per pellet from 16 to 18
- BAG90
- Decreased firing speed from 0.1 bullets per second to 0.16 bps
- Increased damage per bullet to match firing speed decrease
- X01
- decreased beam width from 5 to 3
- increased damage against structures by 50%
- enabled weapon stabilizer sights
- M95
- increased splash damage radius from 155 to 200
- increased damage against structures by 50%
- enabled weapon stabilizer sights
- Marksman Kit
- replaced machine pistols with BAG90 pistol on both factions
- Frag Grenades
- increased damage multiplier against structures by 25%
- U23 Grenade
- halved DPS from 110 to 55
- P12 Grenade
- Hydra grenade launcher
- increased throw power from 1200 to 2200
- increased damage against structures by 100%
- decreased minimum explosion radius on grenade launcher projectiles, so that they will detonate closer to their targets
- Chaingun
- doubled damage against structures
Structure Balance:
- Increased Supply Station power usage from 50 to 100
- Increased Supply Station restock times (so build multiple stations to keep all your troops supplied!)
- Supplies at Supply Stations no longer cost resources
- Reduced CT Power Station production from 950 to 750
- Reduced Emp Power Station production from 1200 to 950
- Reduced CT wireless repeater range from 2000 to 1750
- Reduced Emp power relay range from 2750 to 2400
- Increased machine gun turret damage against structures by 50%
- Fixed CT spawn point collision issues on LTG exit
- CT players are now somewhat more vulnerable to attack before they exit the LTG
Enjoy!
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