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Thread: Update 3 - Coming This Week
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09-13-11, 03:04 PM #1
Update 3 - Coming This Week
Beta Update 3
NOTES:
The previous update’s restriction on mp_maxrounds. The round reset issues have been resolved in this update. Set this cvar to the number of rounds you want the server to run before it changes to the next map. Set to 0 for unlimited rounds.
Stats and ranks have been reset for everyone. These will NOT be reset again, unless a major bug or exploit is found with them.
General Issues
Further collision detection refinements for all structures.
Fixed being able to place a second structure inside a previously building structure
Fixed X01 not hitting certain parts of some structures
Fixed mini-gun barrel not spinning when viewed though spectator
Fixed a rare case where players may inherit the stats/XP of another player.
Fixed death showing as a suicide
Fixed commander abilities showing as being killed by “world”
Fixed turrets not doing damage if they are built by a commander that changes team.
Fixed structures being left over after a round reset in an invisible, non-collidable state.
Fixed resource points not being reset, causing purple capture bars if “captured” by both teams.
Fixed build holograms sometimes being left over from the previous round.
Fixed crash related to commander abilties.
Fixed empire power lasers being left over after a round reset.
Tweaked rank XP requirements
Fixed artillery firing underground.
Improved artillery ceiling detection code. Shell shouldn’t travel though roofs to explode below.
Fixed rare case of the artillery not firing at all.
Moved all actions that you perform on the world (Attack, Defend, Capture) to the left mouse button to match traditional RTS games when clicked from the action grid.
Right clicking on the world after having a unit selected will perform its default action (for players it will send an attack order), without having to select it in the grid.
Fixed artillery animations not playing.
Fixed artillery sounds not playing.
Fixed actions not being performed when multiple units are selected. Selecting more than one artillery and shooting it will now fire both.
Added pre-round state. mp_minplayers (default: 4) CVar has been added for this. Once this number of players are in the server the round and player scores will reset. Before this time, you will be able to score points on the scoreboard, but your XP will not increase.
Re-enabled zoom_sensitivity_ratio CVar
Fixed video settings not saving properly.
User Interface
Fixed poison grenade showing POISON_GRENADE_ENT in the death notices
Fixed repair tool showing WEAPON_REPAIR_TOOL in the death notices
Fixed PP22 and MP7 showing the explosion icon in the death notices
Servers running a different version to the client are now marked in the server browser
Fixed players being killed by structures that have no commander on the team showing up as suicide.
Fixed bug that caused UI panels to be rendered twice. Should improve performance a little.
Fixed players that are rank 1 having the rank 2 icon on the scoreboard
Fixed messages (suicide, +10, warfare, etc) being stuck on your screen for 1000 seconds.
Added a notification to FPS players when a forward spawn is built by the commander.
Fixed misaligned UI elements on supply structures.
Fixed advanced video options being unresponsive while in game.
Fixed commander build bars sometimes being left over after a round reset.
Fixed commander structure health bars sometimes being left over after a round reset.
Fixed attack icon not showing for artillery in commander view
Added progress bar to show the reload status of artillery in commander view
Added new mouse cursors for attack, defend, capture orders, as well as generic attack orders for artillery.
Added resource counter for FPS players.
Added round timer for FPS players (only if mp_roundtime is more than 0)
Clicking on the back button on the options window will now apply the settings before going back to the main menu.
Removed confusing apply button on the options window. The functionality has been moved to the back button.
Commander how shows up as bold instead of red on the scoreboard.
Number of each class is now shown on the team selection panel.
Player rank and class level requirements made clearer on gizmo selection screen.
Improved spawn location indicator
Weapons/Balance
Re-calibrated Homewrecker gizmo to give appropriate damage with Update 2’s Siege damage model
Increased NX300 damage against structures, to balance it with Update 2’s Commander repair boost
Reduced X01 rate of fire
Reduced X01 clip size
Increased X01 splash and direct damage to compensate for lower rate of fire
Adjusted X01 gizmos for the new rate of fire and damage values
Adjusted M95 and X01 cones of fire and recoil values
Slightly reduced MP500 and SP-5 damage against both players and structures
Slightly increased Exo damage resistance
Levels
Downtown
none
Metro
Added 2 extra entrances towards the middle to capture the primary point
Fixed players getting stuck on a certain white sportcar
Fixed water beneath material
Fixed several small bugs throughout the level
Silo
Removed overpass near the EMP base, to make it easier for commanders to build relay towers.
Removed building near EMP base, for a extra path to deploy relay towers
Fixed non explosive barrels
Fixed players getting stuck on solar-panel at the primary point
Fixed players getting stuck behind silo props near EMP base
Fixed players getting stuck in the roof behind EMP secondary point
Fixed not able to build on the submarine bridge
Added additional clip brushes to smooth out player movement and fix players getting stuck in several spots
Blocked an indoor area, where the player shouldn’t have access too
Fixed multiple model collisions to avoid bullets getting blocked in mid-air
Moved a few props around for smoother movement
Increased falloff distance of the red lights to make them a bit more present
Fixed several small bugs throughout the level
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09-20-11, 06:10 PM #8
Re: Update 3 - Coming This Week
Just so you know we finally have names that show when using voip. The mute function has also become available as in-game function as well. Basically the only things we need now is grind system, compass, and repair bar. Certainly come a long way since day one lol! The people who buy it after beta will probably be so impressed with how polished this 25 buck game is.
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