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Thread: 2142 TTP reserve slot
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05-03-08, 09:23 AM #1
2142 TTP reserve slot
Player Name: U.S.Grant
Stats: http://2142-stats.com/U.S.Grant+stats.html][img]http://sigs.2142-stats.com/U.S.Grant_player_650.png
Steam ID: US_Grant
I would like to reserve for 6 months.
I have read the rules/regs for TTP and fully understand, will adhere and accept the raised standard by being granted a reserve slot.
I understand that the charge is $5 per month and cannot be refunded once the reserve slot is granted.
Thanks,
U.S.Grant
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05-03-08, 11:23 AM #2
Re: 2142 TTP reserve slot
Much better Grant, you reading the instructions, taking a professional position and writing a good post all contribute to you being the kind of reservist we want.
Approved and Locked.
PM's on the way with instructions.
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02-24-12, 10:15 PM #3
Glitch totally skipped a finale
So, I was playing a pub match campaign on hard rain. The entire game went by normally, nothing odd about it. We get to the final level, take a few good minutes to get set up, and then somebody hits the burger tank sign to get it going.
The music for the very end of the finale starts up (like, the fast and loud pitch banjo when you have to run for the rescue vehicle). I just brush it off, cause L4D2 is glitchy as hell, so I assumed it was just another minor glitch.
But it wasn't a "minor" glitch. It just skipped the entire finale. Tanks and zombies spawned at the same time, the boat drove up to the escape location, the directions told us to get on the boat, and when we did, the game ended normally. It was pretty much starting the event, waiting a few awkward seconds longer than you usually do, and then making a run for the boat without anything in between.
...This is probably common, but I've never seen it before.
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02-25-12, 10:20 AM #4
It is fairly common. I've seen it a few times on Swamp Fever. You signal Virgil to come, then the gate immediately explodes and you run for the boat.
I've also seen on The Parish finale where you lower the bridge, then it tells you to get to the helicopter as if we were close to it.
I haven't seen it on any other finale, but I'm sure it happens on every finale. Maybe not The Passing or Dead Center, but it is fairly common and most people I know have seen it.
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02-25-12, 01:46 PM #6
don't really get it
so you set up everything for the finale and someone starts it and about 10 seconds later virgil arrives and you escapemy friendly fire skills are awesome
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02-25-12, 06:00 PM #7
I've had it happen on Dark Carnival and Swamp Fever, and it might have happened on Hard Rain once. It's pretty funny when everyone on both sides is so confused.
Sleep Priestess, Lie in Peace
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02-27-12, 03:46 AM #9
Shit(!) happens!
Yesterday on Swamp Fever 1, TAAANK mutation.
Started as survivors.
Slow loading, when game started 2 tanks were already inside the wagon.
I was the only one who made out of it but did only 50 meters.
End of turn.
We then played as infected.
The other team reached the boat and started crescendo.
Two survivors were incapped (they were attached to the little dock).
I sent other two in the middle of the river, they should be died.
But they did not died: they were still green and were walking inside of the river (!!!).
We waited for something like 30 seconds than the game ended.
Result: all 4 got points like they have reached safe house.
LOL
In episode 4, finale.
Me and a mate reached the big house, activated horde, been incapped quite immediately... but score says we both get to the boat and saved ourselves.
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02-27-12, 04:59 PM #10
Saw this on dark carny as well once or twice.
Krakkens and shit. stop tempting them. -- Bigdog
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