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Thread: Tf2sday
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02-01-12, 03:35 PM #33
Re: Tf2sday
So you cant hide in there and wait for the push to go past you and get behind them all? Forward spawn locks? You can tell its been a long time since iv played it... Or had any desire to use the forward spawn. Soldier/demo can find health and ammo up top, enge shouldnt be lame enough to respawn build.... Medics shouldnt get hit
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02-01-12, 07:41 PM #34
Re: Tf2sday
I forgot to take a replay.
I did, however, take a replay of the sudden death match on granary, where the final players left were:
BLU
- me (scout)
- random medic
- random sniper
RED
- masterPAINb (medic)
- I don't remember who this was (medic)
Short version is RED uber-chained the BLU medic. Then they re-ubered and killed the BLU sniper, who very helpfully RAN TOWARDS THE UBER, waving his melee weapon. And then I got needled to death.
Unfortunately, you can't hear voice comms while editing the replay, so I'll have to export it at some point and see if you can hear all the yelling that was happening.Last edited by EBF; 02-01-12 at 07:43 PM.
It's Enchanted Broccoli Forest time!
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02-02-12, 09:13 AM #38
Re: Tf2sday
I still like Spambowl. Seven dominations once as a Kritzkrieg Medic with Smoke watching my back as second Medic.
My main issue with Well is that it takes forever to get anywhere without teleporters. I've always felt that the map needs some slight reworking with shorter distances.Happiness is a roiling fermenter.
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