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Thread: Greetings
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01-17-12, 05:02 PM #11
Thanks for posting this, aethe. I will be sure to keep an eye and ear out for behavior like this to see if I can counter with my totally useful and fun (read: hyper-aggressive) strategies and tips. Especially when it comes to heavy and medic.
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01-17-12, 07:43 PM #12
Re: Greetings
Sweet!
And thanks to everyone who responded.
I've been playing mostly Heavy and Medic. They seemed simple to start with, and also seem to be the classes that someone is always complaining the team needs more of (while they play something else). The basic key to playing medic seems to be "Hold Down Mouse1", and I can do that just fine.
If this turns into a help-the-noob thread, that'd be fine with me. If someone has a link to a single source of the basics, that'd be even better. The problem with a game this old isn't that there's no help on the web, it's that there's too much. Understanding the basic and finer points of "crits" would be good next thing to know.
Cheers,
AetheLove
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01-17-12, 07:55 PM #13
Re: Greetings
The community powered wiki is officially supported by Valve, any topic you have specific questions on will be there. Plus it has compete rundowns of all the classes and weapons, check the related links at the bottom of every class page for things like basic strategy and countering.
Main Page - Official TF2 Wiki | Official Team Fortress WikiLast edited by insanegammer109; 01-17-12 at 07:59 PM.
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01-17-12, 11:27 PM #14
Re: Greetings
I changed my advanced settings so that mouse clicks are toggle heal instead of having to hold it down all the time. It is true that this gives up some finer control in healing (especially when trying to pick targets in big groups), but I am lazy and don't play competitively, so it works fine.
It's Enchanted Broccoli Forest time!
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01-18-12, 05:47 AM #15
Medic is honestly the most draining class for me because I am constantly spinning around looking for spies and people to heal. Be sure to overheal scouts and snipers when you get a chance. It makes a big difference in survival for them and is real quick since they both have very little health. Try to stick to a soldier or heavy since those are the classes best suited to protect you. If something is aiming at you, keep healing your target. Also, don't forget to use scenery and your heal target as interference from the enemy.
As for kritz, use it relatively soon after you get it. It is quick to charge and there is no real point to saving it. Just be sure to let your target know you are going to use it before you do so.
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01-18-12, 08:08 PM #16Re: Greetings
When are we ever not try hard? :P
The thing that gets me these days is the only-plays-one-class player bashing. To me, if you enjoy—and, very importantly, are effective—at one particular class for the betterment of your team, then have at it. At this point, we've all had ample opportunity to try all the classes and we obviously gravitate toward the ones we prefer to play. It's not worth trying to be good at ALL of them, especially with a game this old.
Other end of the spectrum, of course, is griping at players for messing around with a class they're not familiar with just to get some experience in. I suppose with the competitive nature of this group that sort of so called "dicking around" is best left for priming or even some random server other than TPG.
Medic is honestly the most draining class for me because I am constantly spinning around looking for spies and people to heal. Be sure to overheal scouts and snipers when you get a chance. It makes a big difference in survival for them and is real quick since they both have very little health. Try to stick to a soldier or heavy since those are the classes best suited to protect you. If something is aiming at you, keep healing your target. Also, don't forget to use scenery and your heal target as interference from the enemy.
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01-19-12, 12:08 AM #18
Re: Greetings
I think if you pay attention to class balance, try to achieve the objective and communicate with your team you will rarely get singled out. Class balance always bothers me the most as if you have few combat classes and just a few die, you get rolled until they respawn.
Until you really get the game down, for the most part I would recommend medic and then picking one of soldier, demo or maybe heavy. With those you will likely help your team even if your aren't very good as your in the front lines taking fire and doing some damage where if you're a spy or a sniper and you're not good then it just feels like your team is down a player. The fastest way in my opinion to really learn the game is to play medic and then just try to learn one combat class at a time. With medic you get to see how other players position themselves, when they push and when they fall back. Then if you just take what you learn there and try to learn one combat class at a time I believe you will learn a lot faster.
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01-19-12, 11:57 AM #20
Re: Greetings
Spot on. Most of the time as Medic you'll have some distance between yourself and others to watch both your opponents and your teammates. I say most of the time since you've always got to be watching for flanks and Spy-checking.
Keeping that distance is a good way to stay alive in this game as well as build those all-important Ubers. The MediGun beam can actually stretch a long way. Try it out, especially after connecting to a healing target.
This tends to slow the game down for me, as I'm sure Valve designed it to, so I can focus on objectives and the rest of the team, both for proximity and healing.Happiness is a roiling fermenter.
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