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Thread: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
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01-26-12, 07:20 PM #1
TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a demo/replay playback crashChanged the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
- Added the Alladin's Private Reserve for the Demo
- Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
- Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
- Localized the team goal strings for cp_steel and pl_frontier
- Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
- Updated pl_frontier with author-submitted fixes:
- small prop adjustments
- several unsewn/gappy displacements fixed up
- func_push altered below final capture point
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