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Thread: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates

  1. RSS Bot FEED's Avatar
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    #1

    TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates

    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
    Source Engine Changes (TF2, DoD:S, HL2:DM)
    • Fixed IP bans not applying to RCON access
    Team Fortress 2
    • Added The Cozy Camper
    • Added a new TF2 sub-forum: Competitive Team Play and League discussion
    • Fixed Solider buffs and rage meters not always being reset
    • Updated The Black Rose so it can be gift wrapped
    • Updated The Phlogistinator:
      • Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
      • Direct damage reduced by 10%. Afterburn damage is unchanged
      • Defense buff time during taunt lowered from 12 seconds to 10 seconds
    • Updated arena_nucleus
      • Fixed z-fighting bug on lower platform
    • Community Requests
      • Added player_carryobject and player_dropobject game events
      http://media.steampowered.com/apps/tf2/blog/7535.png


    More...

  2. Registered TeamPlayer
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    #2

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    Quote Originally Posted by FEED View Post
    • Added The Cozy Camper
    So, I thought this was a misc item. It turns out it's a secondary weapon?

    Cozy Camper - Official TF2 Wiki | Official Team Fortress Wiki

    I'm not sure how I feel about the stats though. I feel like the primary drawback to this weapon is really the lack of Jarate or SMG more so than the slow moving while aiming, but I haven't tried it yet.

    I'll try it out sometime using the one-week free trial that the Mann-Co store offers for weapons, which is a nice feature.
    It's Enchanted Broccoli Forest time!

  3. Registered TeamPlayer
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    #3

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    I crafted it and played with it for a little bit. It lets you reliably headshot heavies who are shooting at you, and you can reliably aim while burning, but holy fuck does it make you counter-sniper bait. You're basically immobile while scoped, and even though that's not long, it still makes it so much easier for other snipers. I also found I didn't want to fully charge a shot even when it was needed (mainly against overhealed heavies) because I couldn't effectively use cover to charge. And yeah, not having my SMG sucked.

    Then I traded it for 10 weapons, the craft cost is 1 reclaimed + jarate + razorback, so I made a 2 weapon profit :P I'll recraft it when I find another jarate. Overall, I think it's pretty balanced. Good against Heavies and Pyros, bad against other Snipers and any time you need an SMG/Jarate.

  4. Registered TeamPlayer
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    #4

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda


    Gosh, it doesn't seem like it slows you down at all.
    It's Enchanted Broccoli Forest time!

  5. Registered TeamPlayer
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    #5

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    Also this:

    It's Enchanted Broccoli Forest time!

  6. Registered TeamPlayer
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    #6

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    If I were that heavy, I would give up.

  7. Registered TeamPlayer
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    #7

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    i love tf2

  8. Registered TeamPlayer
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    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    deffinitly the best game ever

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