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Thread: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates

  1. Registered TeamPlayer Jaggra v1's Avatar
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    #11

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    Trippy.

  2. Registered TeamPlayer Zelmon's Avatar
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    TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
    #12

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    Its very distracting for sure

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    #13

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    Quote Originally Posted by sM0Ke View Post
    Stickybombs and grenades now have a team-colored aura when fired and a rapidly flashing critical particle effect.
    I just realized that a side effect of this is that sticky traps will be more noticeable?

    That seems like a pretty big deal, especially for competitive play.
    It's Enchanted Broccoli Forest time!

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    #14

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    Quote Originally Posted by EBF View Post
    I just realized that a side effect of this is that sticky traps will be more noticeable?

    That seems like a pretty big deal, especially for competitive play.
    I think they stop glowing after a second or two? So hopefully it's not an issue for sticky traps.

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