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Thread: Scripts that should be allowed
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06-25-12, 10:26 AM #21Re: Scripts that should be allowed
I guess my biggest question, and I am sure it has been asked before, is in regards to letter of the law versus intent of the law. The letter of the law is do not use any scripts that give you an advantage over someone else. The intent is to make sure everyone is on a level playing field. However, with the way the PC world is these days doesn't someone always have an advantage that we can never control? If I get 100 FPS, and you get 30, don't I have an advantage? If I have a 7 button mouse, and you have a 2 button, don't I have an advantage? I know it is a different game, but I have seen admins encourage people to setup buy binds in CS:S. Those have the effect of multiple button presses with the press of one key, so how are some of these different?
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07-01-12, 12:34 AM #23
Re: Scripts that should be allowed
Those medic say "UBER CHARGE USED" scripts, crosshair colour changing by weapon slot, viewmodels off/on for weapons you choose, and such are not allowed?
I get the targe script, as that's abusing the engine, but the rest of it is pretty minimal. If you want scripts or HUDS you can download them. Programming is not necessary at all. Copy/paste + Launch TF2.
Sadly, I was the one that shared the demo auto det script back in the day, causing a veritable shit storm. I DO regret that, because it went beyond what you could do with your mouse buttons. It was a lapse in judgement.
That said, FPS configs that allow for decent frame rates make extensive use of cfg options not available in the menus. Lower settings help many get a little closer to equal FPS with the guy rocking a $2000 rig. Or just prevent dropping down to ungodly lows of 20FPS. TF2 no longer runs as well as it once did.
Changing the position of the HUD info, and color is also crossing the line?
Here's a custom HUD... This is a no go? :/
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07-01-12, 08:53 PM #26
Re: Scripts that should be allowed
Vulcan and I started talking about this the other night. The way I see it, the "fine-line" divides two types of customization; one rewards a knowledge of the game and its basic/advanced options and another one which rewards a lack of skill/being possible. For example, I bound my mouse 4 button to voice instead of the default "V" key. After using this for years, I don't think I could ever go back to using "V" or probably any other key. In comparison, scrips that allow you to do things that aren't suppose to happen or allow you to bypass skill which takes time to gain shouldn't be aloud. Being able to shoot stickies faster then the game is coded, aim bots, or turning on a dime as a demo knight seem like to much. Now I don't play demo knight often but it seems to me that just constantly playing it and working on your turning, you can do this with out a computer doing it for you. This is just like any other 'advanced' skill each class has to offer; rocket jumping multiple times in the air/air shots, picking you sentry up while sentry jumping, and stair stabbing. These are all skills which are gained over time via practice and I'm sure somewhere there are scrips which aid in performing these. It seems to me a lack of pride using these scrips instead of putting forth the effort to better your self.
Now I'm not trying to call anyone out and as far as scrips go, I really don't know much about them and honestly, before our chat, I didn't really know these heavily existed and I have been playing TF2 for a long time.
Just my side of the argument, might sound a little harsh.
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07-01-12, 10:00 PM #27Re: Scripts that should be allowed
In order, no (though a single rocket jump can be scripted, poorly), yes, and no. The only things you can script are short mechanical actions that don't require reacting to the environment (also changing some settings, like viewmodels, on the fly). Any script is a trade off between automation and control, and therefore it's never worth trying to script anything but short, repetitive actions.
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