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Thread: MvM Loadouts

  1. Registered TeamPlayer Zelmon's Avatar
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    #11

    Re: MvM Loadouts

    Ive had some issues with my loadout. Ive played a little as heavy and whenever I go to the upgrade counter it changes which loadout I have equipped. I have to cancel and back out, switch and try again. Its random as far as I can tell.

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    #12

    Re: MvM Loadouts

    Quote Originally Posted by Zelmon View Post
    Ive had some issues with my loadout. Ive played a little as heavy and whenever I go to the upgrade counter it changes which loadout I have equipped. I have to cancel and back out, switch and try again. Its random as far as I can tell.

    I've had a couple weird loadout moments.

    Looking for info on a bug we experienced a few days ago, I ran across this post:

    Steam Community :: Team Fortress 2

    ... which has a few loadout suggestions I hadn't considered yet.


    Æ

  3. Registered TeamPlayer Zelmon's Avatar
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    #13

    Re: MvM Loadouts

    It weird trying to think loadouts in MvM fashion, as opposed to OG mode

  4. Registered TeamPlayer Graverunner's Avatar
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    #14

    Re: MvM Loadouts

    I tend to go stickybomb/ reg nade launcher for demo but I use the eyelander for melee. Hacl off a few heads and you have a free health/speed buff.

    also demo knight can get really powerful with the upgrades.
    Quote Originally Posted by Howlin Mad Murphy View Post
    im already making a "im with graverunner" t-shirt. so dont let me down man

  5. Registered TeamPlayer Zelmon's Avatar
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    #15

    Re: MvM Loadouts

    Anybody have some items that surprised you? I have forgotten about the heavy's KGB's since the running gloves have been so much more useful in regular play. But loading those KGB bad boys up really messed some robots up. I found hiding around a corner with a dispenser makes a great trap

  6. Registered TeamPlayer Langrad's Avatar
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    #16

    Re: MvM Loadouts

    I played at scout and the soda popper is phenominal. If you loose a round (or its the first round) you can buy +reload speed, get a few points into that and you can fire off 16+ buffed shots when you get your hype meter, and of course you can get that ready to go before you start a new round. First wave or two of bots just melts, and giant robots are so big that you can do close to full damage from pretty far away, easy to dodge, easy to hit.

  7. Registered TeamPlayer Zelmon's Avatar
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    #17

    Re: MvM Loadouts

    I also tried the Huang Heat Maker as a heavy. It works pretty well against the smaller robots, but you gotta have a medic on you since you have to be sitting the the path.

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