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Thread: MvM Loadouts
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08-16-12, 02:53 PM #1
MvM Loadouts
Ok, so this is a bit of a different game, what are your MvM loadouts and why?
Ok, I'll start, I haven't played with a power container yet so this doesn't have that in this write up.
Medic:
My Loadout for Medic right now in MvM is going to be Crossbow/Medigun/Amputator, I haven't seen the upgrades for the Ubersaw but unless they're like you get 100% uber for hitting someone I don't think it would be worth it. In my round that I played, as Medic you probably won't be using weapons very much, with the sheer amount of robots that come in you're probably going to want to stay back from the fighting to stay alive which rules out using the ubersaw alot to build uber. With how fast you end up building uber the Vita Saw isn't really worth it as you shouldn't be dying enough for it to be a factor other than -10 health. The Head whatever it's name is could be useful but I think the extra 1 health per second of the Crossbow/Amputator set is more useful usually. As for the Medigun that's all personal preference, but I prefer the Uber in most cases and with the full upgrade the uber lasts forever, I haven't used it yet but I assume the sharing of the powers will let me uber and crit at the same time which will be cool.
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08-16-12, 03:46 PM #2
Re: MvM Loadouts
Im running my normal loadout, later in a match once the rocket launcher is upgraded alot might be worth it to swap off shotgun to buff banner, once reload speed is buffed you wont be forced to use your shotgun. Its interesting to run whatever you want because the upgrades can really make up for the weaknesses of any weapon..
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08-16-12, 03:58 PM #3
Re: MvM Loadouts
Its great that you can sell back some upgrades if you want to go a different route with them or switch classes. It helps to know whats coming your way. Pyro if you need to reflect or blow back enemies or tank if you have a bunch of pyros, engie if its scouts... stuff like that. As far as loadouts go, it all differs on whats coming our way and what my team is rocking.
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08-16-12, 04:23 PM #6
Re: MvM Loadouts
Sure, lots of choke points and you can buff your health and fire rate out like crazy. If your really wanted to you could increase your movement speed. I wonder how well a natasha heavy would work... No one uses it that much cause you normaly loose but the bots arnt the most accurate or prepared, could be interesting to see its effects on bots. Only thing Brass Beast would have to worry bout are the crit soldiers.
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08-16-12, 05:08 PM #9
Re: MvM Loadouts
all i have played is eng
frontier justice does track bot kill as revenge crits. so after ever round i destroy and rebuild for crits
wrangler is op with improved firing speed perk
wrench with improved melee speed perk
on canteen i use instant lvl up so when you build a lvl 1 gun and dispenser hit h and instant lvl 3
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