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Thread: High-Fiving Enemies and Changing Hitsound Based on Damage

  1. Registered TeamPlayer space.cowboy's Avatar
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    #11

    Re: High-Fiving Enemies and Changing Hitsound Based on Damage

    Quote Originally Posted by EBF View Post
    When I watched that, it was the music (loose term) was perfectly synced with your dancing broccoli men (ftw). That was the most worthwhile part of watching the video to be honest.
    Likes judedeath, EBF liked this post

    Quote Originally Posted by Mr_Blonde_OPS View Post
    I would like $20 for using a quote of mine in your signature.

  2. Registered TeamPlayer Langrad's Avatar
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    #12

    Re: High-Fiving Enemies and Changing Hitsound Based on Damage

    Who could ever get tired of that sound?

  3. Registered TeamPlayer Oozish's Avatar
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    #13

    Re: High-Fiving Enemies and Changing Hitsound Based on Damage

    Trolling...so fun.
    "Political Correctness is a cancer to our Society and a Direct Threat to our free speech," The Oozish One

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