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Thread: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates

  1. RSS Bot FEED's Avatar
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    #1

    TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates

    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
    Source Engine Changes (TF2, DoD:S, HL2:DM)
    • Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
    • Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
    • Added positional audio support for Mumble clients
    • Fixed a bug that prevented consecutive clicks on scrollbar buttonsPerformance and stability improvements

    Team Fortress 2
    • Scream Fortress Event 2012
    • Fixed a bug where buildings would be invisible during their setup time
    • Mann vs. Machine
      • Added the map Mvm_coaltown_event with a special Halloween mission
      • Fixed a bug where players money would not be set properly when restoring a checkpoint
      • Fixed server crash on vote to restart mission



    More...

  2. Registered TeamPlayer sM0Ke's Avatar
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    #2

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    its huge 500mb

  3. Registered TeamPlayer Zelmon's Avatar
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    TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
    #3

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    Thats what she said! (Oh man, cant believe I just did that...Im gonna go sit in time out)

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    TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
    #4

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    Quote Originally Posted by sM0Ke View Post
    its huge 500mb

    Ya. When my "how long" meter finally settled down, it said it'd take an hour.

    So I went for a walk. Nice night, btw.

    I'm back. DL is done. Imma grab a shower, and a snack, and load that mutha up.


    Æ

  5. Registered TeamPlayer enf's Avatar
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    #5

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    Lot of new sounds...
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  6. Registered TeamPlayer enf's Avatar
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    #6

    Re: TF2 Blog: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Upda

    184.173.90.90:27015
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

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