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Thread: What is weapon "WORLD"?
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12-02-09, 04:22 PM #21
I like that idea of no other HUD's and no halo's, but communication would have to be kicked harder in the rear than ever. Which is actually a good thing, so never mind!
Regarding headshots. I believe you should make headshots the most economical way to kill a zombie, but if you blow their torso away, that should work too. Maybe you have to spend half a magazine to put them away, or go for the headshot?
I grinned at the idea that if you stood on an armless, legless zombie, they'd still be able to hurt you, like in Monty Python. Otherwise, don't think they should be able to do nothin' to you. xD
"What are you gonna do, bleed on me?!"
"Ohhh I see, running away aye?! you yellow bastards!! Come back here! I'll bite your legs off!"
The lack of S.I... that would make it a plain ol' zombie game, and I can't help but feel it'd become a repetitive slog for some. That said, I play samurai warriors. x] It'd be a welcome change of pace, in my book!
What if you had to find food and water? o_O And how long is each campaign, day wise?
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12-02-09, 05:35 PM #24
1 - I agree and disagree here. I could do without seeing everyone's health - never thought of that before - but it's not that big of a deal it should be taken out. Still, I get your point.
2 - Disagree. SI are products of the infection and fit into the story.
3 - Disagree. You can't say '(x) amount of zombies wouldn't be at this location' because, well, have you studied the habits of zombies in real life? Of course not. This is a fictional world. Zombies can be any and anywhere. Again, I understand your point but there's no right or wrong here. They just are there.
4 - STRONGLY disagree. These zombies aren't dead - they are simply infected individuals. Meaning: they can still die by normal means (gun shot wounds to the body) they are just really, really sick.
5 - Strongly agree. When I'm looking for my keys in real life and they are right in front of me (sadly) they don't GLOW to show me they are there.
6 - Disagree. Hordes of any size are welcome.
7 - I agree (except with the stood on part - might be too complicated in game, all things considered) but it should be random. Say one zombie slows down when it loses and arm but another wounded the same way will keep coming as if nothing happened.
8 - I agree and disagree. I always thought pills should have a certain amount of doses and the bottle can be passed around and shared - but to say 'overdose!' is a little dramatic and complicated. Besides: they aren't using acetaminophen but ibuprofen which is a little less harsh on the liver (I think...)- fight with me, not beside me -
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12-02-09, 07:30 PM #25
everything makes sense,
but i have two things to say
1. this is realism mode, not Cliche' mode, i dont see why SI wouldnt be allowed. and please dont say SI's dont make sense, because in all seriousness, we dont 100% know how a infection is going to effect us (if Z day were to happen)..
2.Pills/adrenaline overdose, should make a bigger effect, dizziness(makeing you stumble every 4-9 seconds),and worse and worse accuracy, and the effects of the overdose will get worse and worse, not helping itself until you get healed, or die, unless you wait 6 minutes(maybe even longer) after first use that it will fix itself.[SIGPIC][/SIGPIC]
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12-02-09, 09:05 PM #27
Don't you mean "Romero mode"?
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12-04-09, 05:10 PM #30
This is so true. It's the thing that bothers me about realism most. No amount of defibrillation can bring you back when you've lost all your blood or have been beaten to a pulp by a roid raging monster. When you die, you should stay dead, not come back in the next saferoom or have some magic defibrillator that replenishes blood and repairs a smashed skull.
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