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Thread: "60 seconds remaining in the round."
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11-11-07, 06:23 PM #1
"60 seconds remaining in the round."
Maybe some of you can enlighten me on this, but when there is so little time left in the round and youre gunning to cap that last point, why do some people sit back and try the same thing that hasn't been working all round instead of going balls to the walls, almost kamikaze style and throw everything you got at them? Meaning, if you die and are about to respawn with under a minute left, dont go sniper or possibly even spy. There is no point. At that point in the round, try to respawn as something with some balls... In the same breath, if you are still alive and you only have one more chance at this, maybe dont sit back and watch the clock run down and go run far enough away that the opposing team cant get to you to kill you after they win. Just my $0.03... (yeah I threw in an extra penny...)
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11-12-07, 09:09 AM #2
Re: "60 seconds remaining in the round."
I agree with you to a large extent, but I still want to offer a counter-point.
There is a known risk to any offensive rush. If there are 30 seconds left and there is even a remote chance I can slip by as a scout (or by a long rocket jump with soldier), I will attempt that rush and hope everyone else does that same. However, if there are still 4 sentries aiming right at the final cap, and two heavies sitting on top, and no teammates rushing with me, I will not rush out blindly into one more certain death, regardless of what the clock reads.
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11-12-07, 01:37 PM #3
Re: "60 seconds remaining in the round."
And the counter point to that is, If everyone on your team rushes but get stopped by their two sentries and demoman. Then their team rushes into your undefended base. So Its a toss up, just like mid round, of offensive against defense... Thus the stalemates.
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11-12-07, 01:43 PM #4
Re: "60 seconds remaining in the round."
The last minute of the match can be pretty intense. What the attackers need in this situation is a coordinated assault as a team, and not everyone just blindly running toward the objective as they spawn.
The defense needs to have as many people near the point as possible. A lot of times I see teams lose in the last few seconds because they spread out or pushed up too much.
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11-13-07, 11:24 PM #6
Re: "60 seconds remaining in the round."
Iwas once in a team that did this simply because we perceived our opponents as individually unskilled enough in comparison to ourselves that Sudden Death was probably beneficial. Basically, we were killing them left and right but just couldn't push through quite fast enough. They had a solid defense that managed to just barely hold us back long enough that they had time to respawn and force us into a retreat. Without those respawns, they got a bit panicky, stopped planning carefully, and subsequently lost.
In short, a team may feel confident enough at their success during Sudden Death that they allow it to happen. It's especially fun for me when they get stuck with classes which are good minigun fodder.
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12-08-09, 10:43 PM #7
Problem running skins
I've installed skins, and I know I have done so correctly because the work fine by themselves, but as soon as I try running two skins at once, say a Zoey skin and a Bill skin, the game crashes. I know these skins work together, because I have gotten pieces of them to work, but as soon as I try to use any of the larger files together, the game is unable to boot up.
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