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Thread: A teamwork story
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01-29-10, 12:40 PM #22
The thing is, it's pretty much a feeling branded into every human beings' mind. C'mon, we hate losing. Especially to people we don't even know.
There have been many times I've been playing L4D2, losing, and just feeling the rage building up inside me, telling me to quit and do something else.
Y'all know what I'm sayin'?Whilst playing Penumbra...
Parlock: I CAN HEAR IT.
Dead Prodigy: HIDE.
Parlock: I AM.
Dead Prodigy: DON'T LET IT SMELL YOUR FEAR.
Parlock: IT DOESN'T NEED TO SMELL MY FEAR, I SHAT MYSELF.[SIGPIC][/SIGPIC]
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01-29-10, 05:50 PM #23
of course thats what we feel about losing. its almost never fun. and i have had moments where i wanted to walk right out and try again. im not saying i dont but i try not to, its better to at least have the courtesy to give the other team a good team regardless of who's winning. once the session ends and its back to the lobby, then i leave
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02-02-10, 06:21 PM #24
Though, i do have to admit that that godforsaken ledge in DC annoys the life out of me >.< the amount of times my turn as the survivors comes to an end at that bit and its not because im unawares to it all, on the contrary i know that any charger and smoker will be waiting at that bit for us because there's not a huge amount u can do to avoid being charged off by a charger who knows wat he's doing, or delayed by smokers and jockeys continually pulling u off until a charger comes and does wat is destinined to happen to some poor bugger 90% of the time. makes me wish that that section was a bit that the director might only 50% of the time force u thru >.<
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