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Thread: Rule clarification
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09-13-10, 01:56 PM #32
I agree with number 1. But thats it. What i do think should be done with the hunter is: Lets say you are doing a 25 pounce but get shot and killed in mid air, but your body still hits a survivor. I think that it should do damage b/c its the exact same thing as you hitting them, just youre not alive.
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09-17-10, 12:40 PM #33
1) yes and no. most people agree that it can be difficult to hit people with the charger due to hitbox issues, but thats more of a technical thing. if you mean that the charger should swerve slightly to the left or right. then that may work, it may not. but not even a 30 or 15 degree turn. besides, the idea of charging is to try to wait till the last minute when the survivors are close. if people need to turn in order to ram a survivor, maybe it isn't the chargers fault.
2)...no. outside of 25 point pounces and the such and given the right circumstanced, the hunter can still kill a 100 health survivor faster than any other playable infected, maybe even the tank. personally, i think the hunter is the last SI that needs tweaking.
3) I'm not so sure about this one either. if i had to change anything about a jockey's resistance to shoving, it would only be after he's been knocked off a survivor since almost all survivors spam the shove on him. if it were up to me, id say that he gets melee immunity like the survivors get damage immunity once their free. but still, i don't have much trouble with that.
although your ideas need work. its good that your thinking about stuff like this. however i think there are bigger fish to fryParlock: I'm sorry, I'm an idiot who can't read XD.Teenracer6: I hate salt, it's too salty.Parlock: Taking in TP's sweet, sweet buttsweat didn't make me gag
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