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Thread: Too much spy

  1. Registered TeamPlayer enf's Avatar
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    #21

    Re: Too much spy

    With the right people on a pub server. Our regs are too smart to let that happen here :9
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  2. Registered TeamPlayer FireAtWill's Avatar
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    #22

    Re: Too much spy

    Quote Originally Posted by tr_enf
    the last part of Hydro? That thing is a death trap. Ive only seen it defended once since Ive been playing TF2. You wouldnt have time to build up that many sentries...
    I have defended it twice in the last week. Before then like never. Maybe you were on then. What it takes is 2-3 skilled demos constantly laying stickies on the point. and hammering nades up the stairs/down the hall on the right of spawn. I usually turtle around the spawn entrance and shoot up the stairs so I can see the point.

    -Fire at Will



  3. Registered TeamPlayer Ficet99's Avatar
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    #23

    Re: Too much spy

    Quote Originally Posted by tr_enf
    the last part of Hydro? That thing is a death trap. Ive only seen it defended once since Ive been playing TF2. You wouldnt have time to build up that many sentries...
    I've defended it three or four times in fact as of late I haven't lost on that map once

    I usually just build a sentry behind that little wall which is a sitting duck for a demoman but thats what my teamates are for. I have a pyro nearby watching my back and have a heavy(Burn) and medic(Howlin) on the point. Worked like a charm. They couldn't cap it Burn held them down in the vent and got the occasional straggler who got to the point while I got everything else who came up behind us and kept my team supplied.

    If you've got two dedicated engineers (one behind the wall and the other in the corner across the room) a pyro to watch the engineers and heavies medic combos one watching the front door and one on the point also watching the back door and then the rest of the team maybe rushing a little or covering the engineers the map is very easily defended. Never miss a beat though if your sentry goes down you should have another one already building and with a full dispenser it's not hard but ammo also spawns right next to you and your team better be watching your back.

    With a defense like this the enemy team has a lot of problems braking through and a lot times this strategy works out great.

  4. Registered TeamPlayer enf's Avatar
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    #24

    Re: Too much spy

    I was on offense once and some of the defense actually charged outside at us. Worked pretty well for a while, as long as there is still some defense guarding the pt...
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  5. Registered TeamPlayer Veovis's Avatar
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    #25

    Re: Too much spy

    Too much spy? I have no idea what you're talking about!


  6. Registered TeamPlayer Veovis's Avatar
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    #26

    Re: Too much spy

    Quote Originally Posted by Willderness
    I still want to see an all engie team on dustbowl defend on the second cap point! 12 level threes would be a trip.
    You missed out, man. Last night after trying an all spy blue rush on offense, we did all engi red defense on several points. It didn't really work that well, but I think it could if (a) the turrets were built faster and (b) placed in more well-thought out locations.






  7. Registered TeamPlayer Langrad's Avatar
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    #27

    Re: Too much spy

    Wish I could have been there... I love trying to blow up sentries and that many would be a really fun challenge. Corse all those enges would have new ones up in seconds if I managed to get any :P

  8. Registered TeamPlayer enf's Avatar
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    #28

    Re: Too much spy

    Quote Originally Posted by Veovis
    Quote Originally Posted by Willderness
    I still want to see an all engie team on dustbowl defend on the second cap point! 12 level threes would be a trip.
    You missed out, man. Last night after trying an all spy blue rush on offense, we did all engi red defense on several points. It didn't really work that well, but I think it could if (a) the turrets were built faster and (b) placed in more well-thought out locations.
    haha, tell me this worked without any problems... Ubers would be pushed 50 ft in the air if they tried to take on this many turrets.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  9. Registered TeamPlayer Langrad's Avatar
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    #29

    Re: Too much spy

    It seems like it would work out exept for the fact that enges (without sentries) are amazing low on firepower.... It seems to me that a group of really determined demomen and soldiers could take them out... Would be an uphill battle though...

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