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Thread: Too much spy
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03-07-08, 03:21 PM #22
Re: Too much spy
Originally Posted by tr_enf
-Fire at Will
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03-07-08, 03:38 PM #23
Re: Too much spy
Originally Posted by tr_enf
I usually just build a sentry behind that little wall which is a sitting duck for a demoman but thats what my teamates are for. I have a pyro nearby watching my back and have a heavy(Burn) and medic(Howlin) on the point. Worked like a charm. They couldn't cap it Burn held them down in the vent and got the occasional straggler who got to the point while I got everything else who came up behind us and kept my team supplied.
If you've got two dedicated engineers (one behind the wall and the other in the corner across the room) a pyro to watch the engineers and heavies medic combos one watching the front door and one on the point also watching the back door and then the rest of the team maybe rushing a little or covering the engineers the map is very easily defended. Never miss a beat though if your sentry goes down you should have another one already building and with a full dispenser it's not hard but ammo also spawns right next to you and your team better be watching your back.
With a defense like this the enemy team has a lot of problems braking through and a lot times this strategy works out great.
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03-09-08, 09:38 PM #25
Re: Too much spy
Too much spy? I have no idea what you're talking about!
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03-09-08, 09:42 PM #26
Re: Too much spy
Originally Posted by Willderness
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rogparkSeangeGuest01-26-11, 04:03 PM #30
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