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Thread: Looks like...

  1. Registered TeamPlayer
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    Looks like... Looks like...
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    #51

    Re: Looks like...

    Quote Originally Posted by Veovis
    These unlockables are supposed to be balanced and not advantageous, but I call bullshit.

    The med gun that sucks health is without a doubt superior to the regular one (I say that from being on both ends of the new needles).

    This new axe sounds also, without a doubt, superior to the regular axe. The only way I ever use the axe to begin with is when they're on fire. You can light them on fire from just out of axe range, so the only intelligent thing to do is light them on fire before you are in axe range, and then bring out the axe up close. I've killed so many soldiers that way. Now I will get crits for free. Not really a tradeoff, because I never swing the axe at non-burning people anyway.

    I'm not complaining, just pointing out they're full of shit when they say it's balanced. I'm all about gaining small advantages with unlocks.
    maybe thats why they are unlockable and not given out.

  2. Registered TeamPlayer enf's Avatar
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    Looks like... Looks like... Looks like...
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    #52

    Re: Looks like...

    Quote Originally Posted by Veovis
    These unlockables are supposed to be balanced and not advantageous, but I call bullshit.

    The med gun that sucks health is without a doubt superior to the regular one (I say that from being on both ends of the new needles).

    This new axe sounds also, without a doubt, superior to the regular axe. The only way I ever use the axe to begin with is when they're on fire. You can light them on fire from just out of axe range, so the only intelligent thing to do is light them on fire before you are in axe range, and then bring out the axe up close. I've killed so many soldiers that way. Now I will get crits for free. Not really a tradeoff, because I never swing the axe at non-burning people anyway.

    I'm not complaining, just pointing out they're full of shit when they say it's balanced. I'm all about gaining small advantages with unlocks.
    True dat. They should say that it gives a small advantage. They try to balance it though. That new needle gun doesnt get any crits but who the hell cares when youre sucking health from the other player. Pyro's worst nightmare... Im really interested in the other 2 weapons seeing that pyro is one of my top 3 classes. Cant wait to see how many achievements light up when that update first comes out. I might have to sit the first round out waiting for all the achievements to register. :4
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  3. Exiled
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    #53

    Re: Looks like...

    Looks like i won't be playing my usual class (pyro) for a week or two.

  4. Registered TeamPlayer Veovis's Avatar
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    Looks like... Looks like...
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    PSN ID: Veovis_111 Steam ID: the_one_eleven Wii Code: 4219-8117-2368-1550
    #54

    Re: Looks like...

    Quote Originally Posted by styley
    maybe thats why they are unlockable and not given out.
    Read my post again... I'm not questioning the decision to make them unlockable vs. free.

    What I am questioning is Valve's statement that every unlock is a balanced tradeoff... while the reality is that many of them "tradeoff" one thing for a better one. I am ok with the way it is, but I don't think Valve is accurate in their description.

  5. Exiled
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    #55

    Re: Looks like...

    Atleast its not like BF2 where the only unlocks that were worth a damn were the G36C, G36E, and MG36.

  6. Registered TeamPlayer jabberwock's Avatar
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    #56

    Re: Looks like...

    Quote Originally Posted by Cecil900
    Atleast its not like BF2 where the only unlocks that were worth a damn were the G36C, G36E, and MG36.
    Leave out the DAO and I'll blow a hole in your face with it

  7. Registered TeamPlayer Langrad's Avatar
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    #57

    Re: Looks like...

    Is 36 like a magic number with valve? All the good weapons have 36 in them... 36 unlocks.

  8. Registered TeamPlayer
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    #58

    Re: Looks like...

    I am way more excited about this than I was the medic upgrades. I hope everyone brings their asbestos coats to the party this weekend.

  9. Registered TeamPlayer
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    #59

    Re: Looks like...

    **EDIT**
    http://www.texasteamplayers.com/index.php?topic=39025.0

    damn... enf beat me to it :P

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