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Thread: TF2 Grenades...

  1. Registered TeamPlayer Gonzo0100's Avatar
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    #11

    Re: TF2 Grenades...

    Imagine defending B at gravelpit. The house would be blowen up constantly.

  2. Registered TeamPlayer
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    #12

    Re: TF2 Grenades...

    THis is great. Granades this is gana be awsome especialy the spy ..you can freezy mo fos while u stab them in the back..you will definatly see more from spy from me and medic..im hopeing u can hear yourself with it

  3. Registered TeamPlayer Captain Coors's Avatar
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    #13

    Re: TF2 Grenades...

    The only grenade I wouldn't mind seeing is the engineer getting his EMP grenade back. Give him a single one to throw at a demoman who is sticking his sentry.

  4. Registered TeamPlayer Cojiro's Avatar
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    PSN ID: Cojiro918 Steam ID: dirtycojiro Cojiro's Originid: CojiroX918
    #14

    Re: TF2 Grenades...

    if they did ever implement nades into tf2 like it was in tfc it would be the same day that i throw this game in the garbage.


  5. Registered TeamPlayer enf's Avatar
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    #15

    Re: TF2 Grenades...

    Quote Originally Posted by Cojiro
    if they did ever implement nades into tf2 like it was in tfc it would be the same day that i throw this game in the garbage.
    You would throw your proverbial copy of TF2 in the proverbial garbage...
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  6. Registered TeamPlayer Cojiro's Avatar
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    #16

    Re: TF2 Grenades...

    well the E-garbage. same place I keep my old porn :2


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    #17

    Re: TF2 Grenades...

    Grenades would basically take the problems with the demoman and then give those problems to every class, I.E. a really practiced player is godly at every range and has no weaknesses or countering class.

  8. Registered TeamPlayer Anti-Squeaker's Avatar
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    #18

    Re: TF2 Grenades...

    Im going to have to say give SOME classes nades. I'll go through my logic/grenade ideas:
    1: Scout: im liking the jumpy nade idea, no damage, but can break up an uber/"rocket" jump. Like a portable pyro air blast.
    2: Soldier: No. He has a ROCKET LAUNCHER!
    3: Pyro: Flare gun is pretty much an incendiary grenade launcher, albeit with little blast radius.
    4: Demo: Im liking that nade actually. The initial explosion doesnt do that much dmg, but the TNT pipes do a fair amount. May make the demo a wee bit overpowered though.
    5: Heavy: He has a minigun, what else does he need?
    6: Engy: wouldnt mind an EMP grenade of some sort
    7: Sniper: No, hes supposed to be at long range
    8: Medic: I like those heal nades alot.
    9: Spy: Those concussion grenades sound fun, but a tad overpowered.
    Thoughts? Opinions?

  9. Registered TeamPlayer FragRaptor's Avatar
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    #19

    Re: TF2 Grenades...

    No.

    Have you ever seen any vids of TFC? The scout uses that nade to jump across the entire map.

    Big Fat No.

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