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Thread: Pretty nice walkthrough/review of cp_steel
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08-27-08, 12:23 AM #31
Re: Pretty nice walkthrough/review of cp_steel
I dislike the map. i thought it'd be like Gravel Pit's option to take A or B then C when I first heard about it, but it's pretty much linear. Capping E early provides alot of force or a bad defensive team. As with all Valve maps, as a Spy you can sap entrances. This map you cannot do that.
It was fun on defense to place sentries around corners long after a certain point was capped, but that only gets a few kills before someone downs your sentry.
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08-27-08, 08:18 PM #32
Re: Pretty nice walkthrough/review of cp_steel
Steel does not take months to figure out.... Like 2 hours, maybe at the most... And its very teamplay, because you have to hold them off 2 points at once, but you have a few chances.
Me: "But the Gunslinger is so much more fun..."
Langrad: "We're here to win, not to..."
Me: "Have fun?" "Hahaha"
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