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Thread: Guide: TF2 control and movement tips

  1. Registered TeamPlayer Gonzo0100's Avatar
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    #11

    Re: Guide: TF2 control and movement tips

    Quote Originally Posted by _BuRn_
    Good guide Coors!

    Heavies can stand in front of the cart on payload maps to push themselves at faster speeds while still shooting. High speed mayhem!
    But you cant leach health and ammo! I agree with you if the heavy can not keep up, but as long as you haev someone behind you to spy check... to the side = infinite ammo and health!


    Nice guide Coors! Should be stickied for sure!

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    Guide: TF2 control and movement tips
    #12

    Re: Guide: TF2 control and movement tips

    Quote Originally Posted by Gonzo0100
    Quote Originally Posted by _BuRn_
    Good guide Coors!

    Heavies can stand in front of the cart on payload maps to push themselves at faster speeds while still shooting. High speed mayhem!
    But you cant leach health and ammo! I agree with you if the heavy can not keep up, but as long as you haev someone behind you to spy check... to the side = infinite ammo and health!


    Nice guide Coors! Should be stickied for sure!
    no you got infinite ammo if you let the cart push you. i do it all the time.

  3. Registered TeamPlayer
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    #13

    Re: Guide: TF2 control and movement tips

    Quote Originally Posted by DOMINATOR
    no you got infinite ammo if you let the cart push you. i do it all the time.
    Afraid not.

    But it is easy to let off firing for a second, fall back to the side, reload, then jump back in front.
    In my experience it is an excellent way to travel.

  4. Registered TeamPlayer Oozish's Avatar
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    #14

    Re: Guide: TF2 control and movement tips

    Thanks for this in depth post! :9
    "Political Correctness is a cancer to our Society and a Direct Threat to our free speech," The Oozish One

  5. Registered TeamPlayer
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    #15

    Re: Guide: TF2 control and movement tips

    Good stuff. Some other thoughts:

    When ubered, Sentry bullets and rockets can really knock you back. As medic, you should run up as close as you can to the sentry. This draws the sentry fire on to you, and lets your demo/heavy/whoever run in close enough to take it out. Also as medic even if you hit your uber late and your target dies, you can block the sentries fire so that anyone coming behind you won't get shot.

    When attacking sentries below you while ubered:
    (prime example is dustbowl stage 2 cap 2, where there are sentries under the ledge)
    As you run off the ledge to get the sentry, DO NOT JUMP. Chances are good you'll be getting hit by rockets from the sentry, and if you jump off the ledge and get hit you are effectively doing a rocket jump. You will fly away across the map and be useless.

    -Pulp

  6. Registered TeamPlayer Captain Coors's Avatar
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    #16

    Re: Guide: TF2 control and movement tips

    Thanks for the additions Burn and Pulpy.

    Need community tips for sniper and scout, I barely play those classes.

  7. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #17

    Re: Guide: TF2 control and movement tips

    Same goes with most any explosive while uber'd. You won't take damage, but you will certainly get tossed around, so try to avoid those stickies instead of just plowing through them, and definitely do not jump. I've seen quite a few people go flying across the map, leaving me with a wasted uber that way
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

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