Results 31 to 33 of 33
Thread: Situational Awareness
-
-
01-07-09, 05:27 AM #32
Re: Situational Awareness
Originally Posted by Arreo
You left out spies. Spies are potentially even better scouts than Scouts because they can remain in among the enemy, unnoticed. The good ones, anyway.
And for fuck's sake, know when to use the revolver. If they see you and you're not in stabbity range, use the damn gun. Daklown and Special K were pissing me off tonight because they wouldn't be good little stupid spies and chase me with their knife while I peppered them with the blutsauger... they just whipped out the revolver and wtfpwned me with it.
... fucking crits...
-
01-07-09, 02:39 PM #33
Re: Situational Awareness
Something else thats part of situational awareness is target prioritization. I see a lot of players pound away at turrets when theres an angle to kill the engineer thats keeping it up first. When you have a medic, your first priority should be to keep the medic alive (SHOOT THE SCOUT!). If you see a scout bounce over your head, dont keep pounding away around the corner, turn your ass around and help the guy thats unprotected healing you. If you dont you either force your medic to pull out his needle gun or just run, killing both of you.
Classes with range should look long to short for targets. A soldier should be harassing snipers and other soldiers away from the pack first instead of dealing with the pyro your heavy and pyro are already shooting. Conversely, short range classes should look short to long, heavys shouldnt be spraying snipers or the demo shooting stickies at max range. They should have their head on a swivel looking for anything moving with the wrong color in a 10 foot radius.
Good luck with the article, remember perfect is the enemy of good enough.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks