Page 3 of 3 FirstFirst 123
Results 21 to 27 of 27

Thread: Scouts

  1. Registered TeamPlayer Silent_Crow's Avatar
    Join Date
    04-06-07
    Posts
    3,118
    Post Thanks / Like
    Stat Links

    Scouts
    Gamer IDs

    Steam ID: silent_crow
    #21

    Re: Scouts

    Here's an old post i dug up about scouts on D.
    Quote Originally Posted by Soldier
    Quote Originally Posted by Vulcan30
    I see no reason for a Scout, even if he is Soldier to be on defense. Scouts, while could be nuissance and an anti-medic for defense, they are much more useful on offense. If a Scout is good one defense then they MUST be better on offense or otherwise sit the bench. C'mon, Scouts with their speed were designed to drive or progess in maps. Hell, I'd say a Scout was just as good as a middle-field player for soccer team -- able to bounce between D and O. But in all honestly, any defensive class clan do what a Scout does and will do it better.

    My point is this: When you are on defense you know the focus points of where the enemy is going to be; therefore knowing where to guard. Valve designed maps this way. Speed is not needed when you KNOW where the enemy is going. Speed is needed to flanked and out position enemies. A rocket can hold back several enemies. A demo can hold back several enemies. A heavy can hold back several enemies. An engy can hold back several enemies. A scout can pick on several enemies, but what can they really do?

    I'd take a good scout on offense any day of the week than a good scout on defense.
    I very well agree that taking advantage of the Scout's speed is essential and that speed is especially useful when on offense in quite a few situations.

    However, what use is the Scout(s) against a defensive position (sentries, Heavies, medic combos, etc.)? That is where their flimsiness is glaring and overshadows their mobility. Frankly, a Scout is unable to progress and is crippled against a bold defense, which is where their strength is supposed to lie in the first place. So, the best a Scout can do in this situation is to hold the territory he possesses already and wait for a different class or group of classes to break the threshold. Then, pounce the point when the enemy is distracted. This is when the Scout does more waiting then fighting.

    When on defense, a Scout has a much lesser worry of an enemy defensive position and can move with limited barriers. Therefore; his reliance on teammates is drastically lowered and can operate at maximum efficiency.

    Any person on defense needs to know all paths available to the offense and cover those paths in some manner, shape, or form. On offense, the defense will rarely leave their strong hold and even when they do, they won't be significant to its structure.

    A Scout's ambush is an extremely deadly tactic on defense, you must know where the enemy comes from in order to prepare for them, this is what allows for flanking and out positioning to occur. The Scout's mobility makes him a tough target, his scattergun HURTS like hell to all classes, and he can retreat just as easily as he engaged, grab a med pack (another process made convenient through his speed), and quickly set up another ambush if needed.

    During these ambushes, you can usually take out 1-2 people, but there are some times where the sudden shock immobilizes an entire group, and if the Scout's technique is good enough (utilizing double-jump tactics, accuracy, reaching health, ambush position), an entire squad can be crippled or at best, completely destroyed.

    Why I would prefer the Scout for defense over other classes at times is purely because of his design, no other class can perform nearly as well with the tactics I have described simply because they do not possess the speed, swift firepower, or low profile that the Scout has always had. Now, I know when to go Heavy/Medic/Engineer/or any other class, those are common and essential roles often fulfilled. I rarely see another Scout on a defensive team that performs in my manner, and as I mentioned before, a Scout's actions on defense go under the radar and is a niche practice, but makes any strong defense that much more staunch.

  2. Registered TeamPlayer Ruukil's Avatar
    Join Date
    12-28-07
    Posts
    4,888
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    Scouts
    Gamer IDs

    Steam ID: Ruukil
    #22

    Re: Scouts

    I think the point is that the scouts were not being effective. It doesn't matter if they could have, they were not being effective and the game was lost.

  3. Registered TeamPlayer Whiskey_dod's Avatar
    Join Date
    11-03-08
    Posts
    2,273
    Post Thanks / Like
    #23

    Re: Scouts

    i may have been a little pissed from the previous map when we were losing, nobody was communicating, and for some reason, our team decided to split points to capture. i agree fully that scouts are nice, but the amount we had for both maps was far too much. i wasn't dissing the scout, i was just upset the quantity we had.
    for that part of Goldrush, 1 scout is the maximum at best, if any. there Are some situations where scout would be great, but we weren't in such a scenario at that moment. it would be OK to be scout ONLY once those sentries are down. We had not yet achieved that goal. I'm sorry that your the one that's being called out, but I kinda expect more from resident clan members. i left that match early too, so i guess you never really got to explain yourself.

    If it is not too late, i would not like Malice to be called out. I'm normally a cool guy, but i was extra testy today. I apologize for causing such an uproar, lets just keep this as a reminder that this is OUR server, everyone should play as a team and get onto those that aren't doing such. Give them time to explain their actions, and if nessisary, remove them from the server in order to let more willing team players in. this is just my opinion. Again, I am sorry if this has offended anyone or any clan.
    http://i1114.photobucket.com/albums/k525/Whiskey_dod/Signature1.png

  4. Exiled
    Join Date
    03-23-07
    Posts
    6,566
    Post Thanks / Like
    #24

    Re: Scouts

    Quote Originally Posted by malice
    I wasn't trying to be sly, i simply said i disagree I'm doing my "job", meaning i personally felt that i was helping the team. I was killing the medics and holding back snipers, I was one of the only ones pushing the cart. This was because only a scout could run past the sentry and get to the side of the cart and push it up. Maybe you weren't looking but when my score dropped below a positive kdr and i felt like i wasn't helping the team i swapped to soldier. I probably should of swapped classes but i personally felt and announced to the team that i felt like i was helping the team. I am however sorry for my reply sounding assholish. I didn't mean to come off that way.

    As oaf said, although you may not of been able to see me helping the team, I was. There were many times i snuck all the way to their spawn.. I believe i might of even had the medic dominated.
    How do you push the cart on Steel........?

    And by the way teamwork isnt measured by KDR.

  5. Registered TeamPlayer
    Join Date
    01-12-08
    Posts
    2,069
    Post Thanks / Like
    #25

    Re: Scouts

    Quote Originally Posted by Cecil900

    And by the way teamwork isnt measured by KDR.
    teamwork obviously isnt. --but personal skill, which when used properly, is one's ability to help out the team is a very good, but again not conclusive, measure.

    i mean if i am playing sniper and missing all my shots, but still calling out targets- would it not be better for me to let a better sniper take the class while i play something like soldier or heavy and continue to call out targets?

  6. Exiled
    Join Date
    03-23-07
    Posts
    6,566
    Post Thanks / Like
    #26

    Re: Scouts

    Quote Originally Posted by 33knight33
    Quote Originally Posted by Cecil900

    And by the way teamwork isnt measured by KDR.
    teamwork obviously isnt. --but personal skill
    Is this Texas Team Players or Texas Personal Players?

    And this thread is about someone who thought someone else who is a regular wasn't working with their team. Why should personal skill come into play here?

    I've seen people with 0 kills at the end of the round, but still helped their team.

  7. Registered TeamPlayer Silent_Crow's Avatar
    Join Date
    04-06-07
    Posts
    3,118
    Post Thanks / Like
    Stat Links

    Scouts
    Gamer IDs

    Steam ID: silent_crow
    #27

    Re: Scouts

    Settle this in PMs.

    Quote Originally Posted by Ruukil
    I think the point is that the scouts were not being effective. It doesn't matter if they could have, they were not being effective and the game was lost.
    Lesson Learned.


    Locked.

Page 3 of 3 FirstFirst 123

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title