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Thread: HLStatsX Points Modifier?
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03-22-09, 11:46 PM #23
Re: HLStatsX Points Modifier?
Well just looking at this page:
http://texasteamplayers.hlstatsx.com...eapons&game=tf
I'd say both rockets and flamers, along with probably stickies and scatterguns need to have their modifiers lowered a bit, as they're some of the most murderous weapons, and all have modifiers above 1. Maybe the minigun belongs on that list as well, note my bias as my main class is heavy :P
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03-23-09, 02:01 AM #24
Re: HLStatsX Points Modifier?
Bump up the medic points awarded for using ubercharges and getting kill assists to compensate for the system not tracking healing points. They drive tf2 so there is no reason a quality medic shouldn't be able to battle it out for top ranking.
Everything else looks reasonable to me.
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03-24-09, 02:45 PM #25
Re: HLStatsX Points Modifier?
I agree about increasing the medic points for assists and using ubers (yeah I'm biased :).
Actually (if the stats can pick this out), instead of getting points for using uber, you should get more points for assists while ubered, because the assists show that you actually used the uber effectively.
I'd even say the syringe gun should be alot higher than 1.8....as a medic, any time I switch to an offensive weapon and stop healing my target, it better be a life or death situation for me personally.
And if I actually get that kill and survive, it'd be very nice to get some decent points for it. I guess I'm saying that actual kills by a medic should be so infrequent that they should be worth alot of points compared to kills by any other class.
Thoughts?
-Pulp
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03-24-09, 04:35 PM #29
Re: HLStatsX Points Modifier?
yeah it's a little weird. I have about 200 kills, about 800 deaths, but a 400+ kill assists as a medic. All in all, I'm not sure how the stats work for medic, but my KD ratio is in the shitter because I play medic a lot of the time
I'm an ice fairy who can pound a nail in with a banana!
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