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Thread: And then there were 3
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06-04-09, 03:29 AM #92
Re: And then there were 3
Any demo worth a damn will be able to treat the sentry as though it were in the open. The only time a demo or even soldier will have a hard time getting rid of a sentry is if your team got setup there well ahead of time... which is difficult to plan out, because people don't like to abandon one point to get fully setup on the next point for some reason :/
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06-04-09, 03:37 PM #93
Re: And then there were 3
Originally Posted by Watsyurdeal?
Stealing sentries and teleporters.... or cap points from a distance.... or tap into spawns to raise spawn times until someone detaches you from the spawn.
could also have some sort of "jammer" that effects a certain Area. this coudl do several things in the area: decloak/un-disguise spies, temporarily stall ubers charging and the ability to HIT the uber during the "stall" time, possibly disabel healing ability for short time, disable sentries in area or disable sentery repairing. any of these or all ; give it a LOONG cooldown .
this woudl take a lot of work for vlave though because they woudl have to figure out a clever way to PERFORM these tasks... and a fair way to prevent them for opposing team. they woudl obviously only come with 125 health.
hmm
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