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Thread: aspect ratio
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06-12-09, 06:56 AM #21
Re: aspect ratio
Originally Posted by Captain Coors
The more I think about it the more I feel like this is a necessary project. I will try to test this out this weekend and report my results.
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06-12-09, 09:46 AM #22
Re: aspect ratio
sickwookie, check this thread before you do, its already been done but you might be able to retest or improve on it
http://w03.gotfrag.com/tf2/forums/thread/391383/
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06-12-09, 11:52 AM #23
Re: aspect ratio
Originally Posted by Captain Coors
I find it interesting that wider screens do in fact get a competitive advantage. I won't go so far as to complain though as I have a 16:9 display.
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06-12-09, 02:10 PM #24
Re: aspect ratio
Originally Posted by sickwookie
The only way to make an even playing field would be to put a 4:3 signal to a 16:10 display and then either stretch it or crop it (letterbox) which would both be stupid.
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06-12-09, 09:40 PM #25
Re: aspect ratio
Originally Posted by KapnKrunch
I played with it at the default for a while and I found myself getting more kills than before as soldier, it helps a lot just because you can see more than before.
And I'm sure they've answered the original posts question a few times over but yea...it depends on your monitors aspect ratio, so everything looks proportionate. So if you have a wide screen, your characters wont be short and fat lol
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